/// <summary> /// Jumps to next occurrence. /// </summary> internal void GotoNextOccurrence() { if (Occurrences == null) { return; } var count = Occurrences.Count(); if (count == 0) { return; } if (mCurrentOccurrenceIndex >= 0) { ++mCurrentOccurrenceIndex; if (mCurrentOccurrenceIndex >= count) { mCurrentOccurrenceIndex = 0; } } else { mCurrentOccurrenceIndex = 0; } CurrentOccurrence = Occurrences.ElementAt(mCurrentOccurrenceIndex); }
/// <summary> /// Jumps to previous occurrence. /// </summary> internal void GotoPreviousOccurrence() { if (Occurrences == null) { return; } var count = Occurrences.Count(); if (count == 0) { return; } if (mCurrentOccurrenceIndex >= 0) { --mCurrentOccurrenceIndex; if (mCurrentOccurrenceIndex < 0) { mCurrentOccurrenceIndex = count - 1; } } else { mCurrentOccurrenceIndex = count - 1; } CurrentOccurrence = Occurrences.ElementAt(mCurrentOccurrenceIndex); }
/// <summary> /// Jumps to last occurrence. /// </summary> internal void GotoLastOccurrence() { if (Occurrences == null) { return; } var count = Occurrences.Count(); if (count == 0) { return; } mCurrentOccurrenceIndex = count - 1; CurrentOccurrence = Occurrences.ElementAt(mCurrentOccurrenceIndex); }