Exemple #1
0
    IEnumerator CheckOccupy()
    {
        while (true)
        {
            yield return(new WaitForSeconds(0.5f));

            if ((transform.position - Camera.main.transform.position).sqrMagnitude < 6 * radius * radius)
            {
                projector.enabled = true;
            }
            else
            {
                projector.enabled = false;
            }
            occupy = GetOccupy();
        }
    }
Exemple #2
0
    void Update()
    {
        switch (occupy)
        {
        case OccupyStat.Blue:
            progress = Mathf.MoveTowards(progress, 1, Time.deltaTime / occupyTime);
            break;

        case OccupyStat.Red:
            progress = Mathf.MoveTowards(progress, -1, Time.deltaTime / occupyTime);
            break;

        case OccupyStat.Conflict:
            //no change
            break;

        case OccupyStat.None:
            if (progress < 0.999 && progress > -0.999)
            {
                switch (occupied)
                {
                case OccupyStat.Blue:
                    progress = Mathf.MoveTowards(progress, 1, Time.deltaTime / occupyTime);
                    break;

                case OccupyStat.Red:
                    progress = Mathf.MoveTowards(progress, -1, Time.deltaTime / occupyTime);
                    break;

                case OccupyStat.None:
                    progress = Mathf.MoveTowards(progress, 0, Time.deltaTime / occupyTime);
                    break;
                }
            }
            break;
        }
        switch (occupied)
        {
        case OccupyStat.Blue:
            if (progress <= 0)
            {
                occupied = OccupyStat.None;
                centerBeam.sharedMaterial = neutralMat;
                centerBall.sharedMaterial = neutralMat;
                mark.mainColor            = new Color(1, 1, 1, 1);
            }
            break;

        case OccupyStat.Red:
            if (progress >= 0)
            {
                occupied = OccupyStat.None;
                centerBeam.sharedMaterial = neutralMat;
                centerBall.sharedMaterial = neutralMat;
                mark.mainColor            = new Color(1, 1, 1, 1);
            }
            break;

        case OccupyStat.None:
            if (progress > 0.999)
            {
                occupied = OccupyStat.Blue;
                centerBeam.sharedMaterial = blueMat;
                centerBall.sharedMaterial = blueMat;
                mark.mainColor            = new Color(0, 0.5f, 1, 1);
            }
            else if (progress < -0.999)
            {
                occupied = OccupyStat.Red;
                centerBeam.sharedMaterial = redMat;
                centerBall.sharedMaterial = redMat;
                mark.mainColor            = new Color(1, 0, 0, 1);
            }
            break;
        }

        if (progress > 0)
        {
            beamRed.localScale  = new Vector3(1, 0, 1);
            beamBlue.localScale = new Vector3(1, progress * beamNeutral.localScale.y, 1);
        }
        else
        {
            beamRed.localScale  = new Vector3(1, -progress * beamNeutral.localScale.y, 1);
            beamBlue.localScale = new Vector3(1, 0, 1);
        }
    }