private void Clear() { OccupationTimer.Stop(); OccupationTimer = null; Torches.ForEach(t => t.Delete()); Torches.Clear(); }
public void CheckOccupy() { if (!IsActive || Map == null || Map == Map.Internal) { return; } IPooledEnumerable eable = Map.GetMobilesInBounds(new Rectangle2D(X - 2, Y - 2, 5, 5)); int count = 0; foreach (Mobile m in eable) { VvVPlayerEntry entry; if (m.Alive && ViceVsVirtueSystem.IsVvV(m, out entry, false, true)) { count++; if (OccupationTimer != null) { Guild g = OccupationTimer.Occupier; if (g == null || entry.Guild != g && !entry.Guild.IsAlly(g)) { Clear(); break; } } else { OccupationTimer = new OccupyTimer(this, entry.Guild); } } } if (OccupationTimer != null && !OccupationTimer.Running && count > 0) { OccupationTimer.Start(); } else if (OccupationTimer != null && count == 0) { Clear(); } eable.Free(); }
private void Clear() { if (OccupationTimer != null) { OccupationTimer.Stop(); OccupationTimer = null; } for (var index = 0; index < Torches.Count; index++) { var t = Torches[index]; t.Delete(); } Torches.Clear(); }
public override void Delete() { base.Delete(); Torches.ForEach(t => t.Delete()); if (OccupationTimer != null) { OccupationTimer.Stop(); OccupationTimer = null; } if (CheckTimer != null) { CheckTimer.Stop(); CheckTimer = null; } }
public override void Delete() { base.Delete(); for (var index = 0; index < Torches.Count; index++) { var t = Torches[index]; t.Delete(); } if (OccupationTimer != null) { OccupationTimer.Stop(); OccupationTimer = null; } if (CheckTimer != null) { CheckTimer.Stop(); CheckTimer = null; } }