public void Update(int cardId) { HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(cardId); if (null == heroInfo) { return; } m_name.text = heroInfo.StrName; m_cardNumber.text = heroInfo.CardId + ""; IconInfomation iconInfo = GameTable.IconInfoTableAsset.Lookup(heroInfo.ImageId); m_card.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); iconInfo = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_occ.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); iconInfo = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_rarity.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); }
void OnButtonFireSkill(object sender, EventArgs e) { if (BattleArena.Singleton.SwordSoul.Percent != 1.0f) { return; } MainPlayer currentActor = ActorManager.Singleton.MainActor; int skillID = currentActor.CurrentTableInfo.SwordSoulSkillID; if (skillID == 0) { OccupationInfo info = GameTable.OccupationInfoAsset.LookUp(currentActor.CurrentTableInfo.Occupation); if (info == null) { Debug.LogError("current occupation is null,occupation:" + currentActor.CurrentTableInfo.Occupation); return; } if (info.m_swordSoulList.Count == 0 || info.m_swordSoulList[0] == 0) { Debug.LogError("current occupation is not have sword soul skill,occupation:" + currentActor.CurrentTableInfo.Occupation); return; } skillID = info.m_swordSoulList[0]; } if (skillID == 0) { Debug.LogError("sword soul skill is null"); return; } if (currentActor.OnFireSkill(skillID)) { BattleArena.Singleton.SwordSoul.Clear(); } }
// 更新战友模型相关信息 void UpdateHelperModel() { Helper helper = User.Singleton.HelperList.LookupHelper(StageMenu.Singleton.m_curHelperGuid); if (null != helper) { AddHelperModel(helper.m_cardId); HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(helper.m_cardId); if (null != heroInfo) { m_helperCardName.text = heroInfo.StrName; m_helperCardLevel.text = Localization.Get("CardLevel") + helper.m_cardLevel; RaceInfo raceInfo = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type); m_helperCardRace.text = raceInfo.m_name; OccupationInfo occInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); m_helperCardOcc.text = occInfo.m_name; AttrRatioInfo rarityInfo = GameTable.attrRatioTableAsset.LookUp(heroInfo.Occupation, heroInfo.Rarity); // 计算生命值 int hp = (int)((heroInfo.FHPMax + rarityInfo.m_hPMaxAdd * (helper.m_cardLevel - 1)) * rarityInfo.m_hpMutiply); m_helperHP.text = hp.ToString(); // 计算物理攻击力 int attack = BattleFormula.GetPhyAttack(helper.m_cardId, 1); m_helperPhyAttack.text = attack.ToString(); // 魔法攻击力 attack = BattleFormula.GetMagAttack(helper.m_cardId, 1); m_helperMagAttack.text = attack.ToString(); } } }
public OccupationInfo LookUp(int id) { OccupationInfo info = null; if (m_map.TryGetValue(id, out info)) { return(info); } return(null); }
// 添加 队伍索引按钮 void AddTeamIndexItem() { for (int i = 0; i < m_teamIndexList.Count; i++) { m_teamIndexList[i].SetActive(false); } GameObject obj = null; for (int i = 0; i < Team.Singleton.TeamNum; i++) { // 如果不存在 则创建 if (false == m_teamIndexList.ContainsKey(i)) { obj = GameObject.Instantiate(m_teamIndexItem.gameObject) as GameObject; obj.transform.parent = m_teamIndexItem.transform.parent; obj.transform.localScale = m_teamIndexItem.transform.localScale; obj.transform.localRotation = m_teamIndexItem.transform.localRotation; obj.transform.localPosition = m_teamIndexItem.transform.localPosition; obj.name = obj.name + i; AddChildMouseClickEvent(obj.name, OnChangTeam); m_teamIndexList.Add(i, obj); } obj = m_teamIndexList[i].gameObject; Parma parma = obj.GetComponent <Parma>(); parma.m_id = i; obj.SetActive(true); obj.GetComponent <UIToggle>().value = Team.Singleton.m_curTeamIndex == i; // 设置职业图标 CSItem card = Team.Singleton.GetCard(i, Team.EDITTYPE.enMain); if (null != card) { HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); IconInfomation iconInfo = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); obj.transform.Find("OccPic").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); } } else { obj.transform.Find("OccPic").GetComponent <UITexture>().mainTexture = null; } } }
public void Load(byte[] bytes) { m_map = new Dictionary <int, OccupationInfo>(); BinaryHelper helper = new BinaryHelper(bytes); int sceneCount = helper.ReadInt(); for (int index = 0; index < sceneCount; ++index) { OccupationInfo info = new OccupationInfo(); info.Load(helper); m_map.Add(info.m_id, info); } }
void InitAttribute(HeroInfo info) { Attribute.BaseSpeed = AppConst.BaseSpeed; Attribute.Speed = Attribute.BaseSpeed; //Attribute.RebornTime = AppConst.RebornTime; Attribute.Basedis = AppConst.Basedis; Attribute.Atkdis = Attribute.Basedis; Attribute.MaxPhy = AppConst.MaxPhy; Attribute.CurPhy = Attribute.MaxPhy; Attribute.CostPhySpeed = AppConst.CostPhySpeed; Attribute.MaxHp = AppConst.MaxHp; Attribute.Hp = Attribute.MaxHp; OccupationInfo occpInfo = InfoMgr <OccupationInfo> .Instance.GetInfo(info.occupationId); Attribute.Skills = occpInfo.skillId; //Attribute.Score = 0; //Attribute.Level = 0; }
void InitAttribute(HeroInfo info) { if (isInitAttr) { return; } isInitAttr = true; Attribute.BaseSpeed = AppConst.BaseSpeed; Attribute.Speed = Attribute.BaseSpeed; Attribute.Basedis = AppConst.Basedis; Attribute.Atkdis = Attribute.Basedis; Attribute.MaxPhy = AppConst.MaxPhy; Attribute.CurPhy = Attribute.MaxPhy; Attribute.CostPhySpeed = AppConst.CostPhySpeed; Attribute.MaxHp = AppConst.MaxHp; Attribute.Hp = Attribute.MaxHp; OccupationInfo occpInfo = InfoMgr <OccupationInfo> .Instance.GetInfo(info.occupationId); Attribute.Skills = occpInfo.skillId; }
//添加非指定素材 void AddUnAppoint(UISprite sprite, FormulaParam param) { Transform texure = sprite.transform.Find("Sprite"); Transform starTexure = sprite.transform.Find("Texture"); WorldParamInfo worldInfo = GameTable.WorldParamTableAsset.Lookup((int)ENWorldParamIndex.enCardDivisionUnAppointIcon); IconInfomation imageInfo = GameTable.IconInfoTableAsset.Lookup(worldInfo.IntTypeValue); texure.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(imageInfo.dirName); Transform label = sprite.transform.Find("MateriaLabel"); int level = param.paramLevel; int occ = param.paramOccu; int star = param.paramRarity; OccupationInfo occTable = GameTable.OccupationInfoAsset.LookUp(occ); if (null == occTable) { return; } label.GetComponent <UILabel>().text = string.Format(Localization.Get("Occupation"), occTable.m_name, level); label.GetComponent <UILabel>().color = Color.red; label.gameObject.SetActive(true); //设置星级图标 RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(star); if (null == rarityInfo) { Debug.Log("RarityRelativeInfo rarityInfo == null info.RarityId:" + star); return; } IconInfomation rarityIcon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); if (null == rarityIcon) { Debug.Log("IconInfomation rarityIcon == null rarityInfo.m_iconId:" + rarityInfo.m_iconId); return; } starTexure.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(rarityIcon.dirName); starTexure.gameObject.SetActive(true); }
void ShowRepresentativeCardInfo(CSItemGuid guid) { m_RCOption.SetActive(true); CSItem card = CardBag.Singleton.GetCardByGuid(guid); HeroInfo hero = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == hero) { Debug.LogWarning("null == hero card.IDInTable:" + card.IDInTable); return; } IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(hero.ImageId); RaceInfo race = GameTable.RaceInfoTableAsset.LookUp(hero.Type); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(hero.Occupation); // 图片 FindChildComponent <UITexture>("CardPic", m_RCOption).mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); GameObject info = FindChild("Info", m_RCOption); FindChildComponent <UILabel>("InfoName", info).text = hero.StrName; FindChildComponent <UILabel>("InfoLevel", info).text = Localization.Get("CardLevel") + card.Level; FindChildComponent <UILabel>("InfoOp", info).text = occupationInfo.m_name; FindChildComponent <UILabel>("InfoHp", info).text = card.GetHp().ToString(); FindChildComponent <UILabel>("InfoMagAttack", info).text = card.GetMagAttack().ToString(); FindChildComponent <UILabel>("InfoPhyAttack", info).text = card.GetPhyAttack().ToString(); FindChildComponent <UILabel>("InfoRace", info).text = race.m_name; RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(hero.Rarity); icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); FindChildComponent <UITexture>("InfoRank", info).mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); }
public void InitEntityAttribute(HeroInfo info) { ConstInfo speedConstInfo = InfoMgr <ConstInfo> .Instance.GetInfo((int)ConstType.CONST_SPEED); Attribute.BaseSpeed = float.Parse(speedConstInfo.data) / AppConst.factor; Attribute.Speed = Attribute.BaseSpeed; ConstInfo rebornconstInfo = InfoMgr <ConstInfo> .Instance.GetInfo((int)ConstType.CONST_REBORN); Attribute.RebornTime = uint.Parse(rebornconstInfo.data) / AppConst.factor; ConstInfo atkDisconstInfo = InfoMgr <ConstInfo> .Instance.GetInfo((int)ConstType.CONST_ATK_RADIO); Attribute.Atkdis = uint.Parse(atkDisconstInfo.data) / AppConst.factor; ConstInfo maxPhyconstInfo = InfoMgr <ConstInfo> .Instance.GetInfo((int)ConstType.CONST_MAX_PHY); Attribute.MaxPhy = uint.Parse(maxPhyconstInfo.data) / AppConst.factor; Attribute.CurPhy = Attribute.MaxPhy; ConstInfo perPhyconstInfo = InfoMgr <ConstInfo> .Instance.GetInfo((int)ConstType.CONST_COST_PHY_SPEED); Attribute.CostPhySpeed = uint.Parse(perPhyconstInfo.data) / AppConst.factor; OccupationInfo occpInfo = InfoMgr <OccupationInfo> .Instance.GetInfo(info.occupationId); Attribute.Skills = occpInfo.skillId; }
// 更新队伍界面相关信息 public void UpdateInfo() { // 队伍索引 int index = Team.Singleton.m_curTeamIndex; UpdateTeamIndexItem(); Debug.Log("当前队伍索引index:" + index); HideAllModel(); // 允许 最大队伍数量 PlayerAttrInfo playerInfo = GameTable.playerAttrTableAsset.LookUp(User.Singleton.GetLevel()); // if (null != playerInfo && index+1 > playerInfo.m_teamNum) // { // // 显示 要达到的等级 并且重置界面 // m_main.SetActive(false); // m_deputy.SetActive(false); // m_support.SetActive(false); // // m_teamTips.gameObject.SetActive(true); // // m_teamTipsText.text = string.Format(Localization.Get("TeamUnLockLevel"), playerInfo.m_unlockTeamLevel); // return; // } m_left.gameObject.SetActive(true); m_right.gameObject.SetActive(true); if (index == 0) { m_left.gameObject.SetActive(false); } else if (index == Team.Singleton.m_teamList.Count - 1) { m_right.gameObject.SetActive(false); } m_teamNum.GetComponent <UILabel>().text = playerInfo.m_teamNum.ToString(); m_curTeamIndex.GetComponent <UILabel>().text = (index + 1) + ""; m_teamTips.gameObject.SetActive(false); // 实际领导力消耗 int realCost = 0; // 主角色 CSItem card = Team.Singleton.GetCard(index, Team.EDITTYPE.enMain); if (null != card) { // 姓名 HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == info) { Debug.LogWarning("null == hero card.IDInTable:" + card.IDInTable); } else { m_main.SetActive(true); m_mainLv.GetComponent <UILabel>().text = Localization.Get("CardLevel") + card.Level; AddModel(card, m_mainModel); // 星级 RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_mainRank.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); realCost = realCost + info.Cost; OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); icon = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_mainOcc.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_mainName.GetComponent <UILabel>().text = info.StrName; } } else { m_main.SetActive(false); } // 副角色 card = Team.Singleton.GetCard(index, Team.EDITTYPE.enDeputy); if (null != card) { // 姓名 HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == info) { Debug.LogWarning("null == hero card.IDInTable:" + card.IDInTable); } else { m_deputy.SetActive(true); m_deputyLv.GetComponent <UILabel>().text = Localization.Get("CardLevel") + card.Level; AddModel(card, m_deputyModel); // 星级 RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_deputyRank.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); realCost = realCost + info.Cost; OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); icon = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_deputyOcc.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_deputyName.GetComponent <UILabel>().text = info.StrName; } } else { m_deputy.SetActive(false); } // 支持角色 card = Team.Singleton.GetCard(index, Team.EDITTYPE.enSupport); if (null != card) { // 姓名 HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (info != null) { m_support.SetActive(true); m_supportLv.GetComponent <UILabel>().text = Localization.Get("CardLevel") + card.Level; // 星级 RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_supportRank.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); realCost = realCost + info.Cost; AddModel(card, m_supportModel); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); icon = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_supportOcc.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_supportName.GetComponent <UILabel>().text = info.StrName; } else { Debug.Log("The info is null: " + card.IDInTable); } } else { m_support.SetActive(false); } // 玩家的领导力 int playerLeadship = User.Singleton.GetLeadership(); // 超过玩家的领导力显示红色 if (realCost > playerLeadship) { m_costText.color = Color.red; } else { m_costText.color = Color.white; } // 领导力 m_costText.text = realCost + "/" + playerLeadship; }
//更新荣誉戒指商店界面 void UpDateRingOfHonorShopUI() { int ring = User.Singleton.UserProps.GetProperty_Int32(UserProperty.ring); int index = 1; foreach (RingOfHonorInfo item in ShopProp.Singleton.m_ringOfHonorList) { UIDragScrollView copy = GameObject.Instantiate(m_ringItem) as UIDragScrollView; copy.GetComponent <Parma>().m_id = item.m_infoId; copy.GetComponent <Parma>().m_type = item.m_cardId; copy.transform.Find("Exchange").GetComponent <UIButton>().transform.Find("RingNum").GetComponent <UILabel>().text = item.m_price.ToString(); //如果戒指数量不足 按钮为灰色 if (ring < item.m_price) { copy.transform.Find("Exchange").GetComponent <UIButton>().enabled = false; } //设置卡牌显示 兑换时间 RingExchangeTableInfo info = GameTable.RingExchangeTableAsset.Lookup(item.m_infoId); UISlider timeSlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("ExchangeTime").GetComponent <UISlider>(); timeSlider.transform.Find("StartTime").GetComponent <UILabel>().text = info.startDate + "~"; timeSlider.transform.Find("EndTime").GetComponent <UILabel>().text = info.endDate; //获得卡牌信息 HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(item.m_cardId); //设置卡牌名字 copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("Name").GetComponent <UILabel>().text = heroInfo.StrName; copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("Name").GetComponent <UILabel>().text = heroInfo.StrName; //设置种族职业 UISlider typeSlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("TypePanel").GetComponent <UISlider>(); typeSlider.transform.Find("Type").GetComponent <UILabel>().text = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type).m_name; UISlider occupationSlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("OccupationPanel").GetComponent <UISlider>(); occupationSlider.transform.Find("Occupation").GetComponent <UILabel>().text = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation).m_name; UITexture occupationSprite = occupationSlider.transform.Find("Texture").GetComponent <UITexture>(); //设置职业图标 OccupationInfo occInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); IconInfomation occicon = GameTable.IconInfoTableAsset.Lookup(occInfo.m_iconId); occupationSprite.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(occicon.dirName); //设置星级 UISlider raritySlider = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("RarityPanel").GetComponent <UISlider>(); RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); raritySlider.transform.Find("Rarity").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); icon = GameTable.IconInfoTableAsset.Lookup(heroInfo.ImageId); //设置卡牌图片 copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("Card").GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); //设置魔法攻击力 UISlider magicSlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxMagAttackPanel").GetComponent <UISlider>(); // RarityRelativeInfo rarityRelative = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); magicSlider.transform.Find("MagAttackNum").GetComponent <UILabel>().text = BattleFormula.GetMagAttack(item.m_cardId, 1) + ""; UISlider phySlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxPhyAttackPanel").GetComponent <UISlider>(); phySlider.transform.Find("PhyAttackNum").GetComponent <UILabel>().text = BattleFormula.GetPhyAttack(item.m_cardId, 1) + ""; //设置生命值 UISlider hpSlider = copy.transform.Find("CardDetail").GetComponent <UISlider>().transform.Find("CardNamePanel").transform.Find("MaxHpPanel").GetComponent <UISlider>(); hpSlider.transform.Find("MaxHpNum").GetComponent <UILabel>().text = BattleFormula.GetHp(item.m_cardId, 1) + ""; //设置卡牌编号 UILabel cardNum = copy.transform.Find("Attribute").GetComponent <UISlider>().transform.Find("CardNumText").GetComponent <UILabel>(); cardNum.text = string.Format(Localization.Get("MercenaryNum"), heroInfo.CardId); copy.transform.parent = FindChildComponent <UIGrid>("CardGridList").transform; // 设置大小 copy.transform.localScale = m_ringItem.transform.localScale; copy.gameObject.SetActive(true); //设置主动技能 IconInfomation iconInfo = null; SkillInfo skillInfo = null; int skillIndex = 1; List <int> skillIDList = heroInfo.GetAllSkillIDList(); foreach (int skillId in skillIDList) { skillInfo = GameTable.SkillTableAsset.Lookup(skillId); if (0 == skillInfo.SkillType) { UITexture copySkillItem = GameObject.Instantiate(m_skillItem) as UITexture; copySkillItem.GetComponent <Parma>().m_id = skillId; copySkillItem.transform.localScale = m_skillItem.transform.lossyScale; copySkillItem.gameObject.SetActive(true); iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon); copySkillItem.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); copySkillItem.name = copySkillItem.name + skillIndex; copySkillItem.transform.parent = copy.transform.Find("CardDetail").transform.Find("Skill").transform; EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onPress, OnShowTips); EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onClick, OnHideTips); //AddChildMouseClickEvent(copySkillItem.name, OnHideTips); } skillIndex++; } m_skillGirdList.Reposition(); //设置被动技能 int passiveIndex = 1; foreach (int skillId in heroInfo.PassiveSkillIDList) { skillInfo = GameTable.SkillTableAsset.Lookup(skillId); if (0 == skillInfo.SkillType) { UISprite copySkillItem = m_skillItem.gameObject.AddComponent <UISprite>(); copySkillItem.GetComponent <Parma>().m_id = skillId; copySkillItem.transform.localScale = m_skillItem.transform.lossyScale; copySkillItem.gameObject.SetActive(true); iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon); copySkillItem.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); copySkillItem.name = copySkillItem.name + skillIndex; copySkillItem.transform.parent = copy.transform.Find("CardDetail").transform.Find("PassiveSkill").transform; EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onPress, OnShowTips); EventDelegate.Add(copySkillItem.GetComponent <UIEventTrigger>().onClick, OnHideTips); //AddChildMouseClickEvent(copySkillItem.name, OnHideTips); } passiveIndex++; } m_ringHonorGridList.Add(index, copy); AddMouseClickEvent(copy.transform.Find("Exchange").gameObject, OnBuyRingCardButton); index++; } for (; index < m_ringHonorGridList.Count; index++) { m_ringHonorGridList[index].gameObject.SetActive(false); m_ringHonorGridList[index].GetComponent <Parma>().m_id = 0; m_ringHonorGridList[index].GetComponent <Parma>().m_type = 0; } m_cardGridList.Reposition(); }
public void ShowCard() { if (null == m_showCard) { return; } //设置卡牌头像 HeroInfo info = GameTable.HeroInfoTableAsset.Lookup(m_showCard.IDInTable); if (null == info) { Debug.Log("UICardEvolution HeroInfo == null card.m_id:" + m_showCard.IDInTable); return; } IconInfomation imageInfo = GameTable.IconInfoTableAsset.Lookup(info.ImageId); if (null == imageInfo) { Debug.Log("UICardEvolution IconInfo == null info.ImageId:" + info.ImageId); return; } m_cardHeadImage.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(imageInfo.dirName); //设置星级图标 RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(info.Rarity); if (null == rarityInfo) { Debug.Log("RarityRelativeInfo rarityInfo == null info.RarityId:" + info.Rarity); return; } IconInfomation rarityIcon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); if (null == rarityIcon) { Debug.Log("IconInfomation rarityIcon == null rarityInfo.m_iconId:" + rarityInfo.m_iconId); return; } m_cardStar.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(rarityIcon.dirName); //设置职业图标 OccupationInfo occInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null == occInfo) { Debug.Log("OccupationInfo occInfo == null info.Occupation:" + info.Occupation); return; } IconInfomation occIcon = GameTable.IconInfoTableAsset.Lookup(occInfo.m_iconId); if (null == occIcon) { Debug.Log("IconInfomation occIcon == null rarityInfo.m_iconId:" + occInfo.m_iconId); return; } m_cardOcc.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(occIcon.dirName); //是否在编队中 bool isInTeam = Team.Singleton.IsCardInTeam(m_showCard.m_guid); if (isInTeam) { m_cardInfo.gameObject.SetActive(true); m_cardInfo.text = Localization.Get("InTheUseOf"); } //是否是代表卡 if (User.Singleton.RepresentativeCard == m_showCard.m_guid) { m_cardInfo.gameObject.SetActive(true); m_cardInfo.text = Localization.Get("Onbehalfof"); } //是否是最爱 if (m_showCard.Love) { m_cardLove.gameObject.SetActive(true); } // 是否是新卡 m_new.gameObject.SetActive(m_bNew); }
// 卡牌上的详细信息更新 void UpdateCardInfo() { // 清空 if (CardUpdateProp.Singleton.m_curLevelGuid.Equals(CSItemGuid.Zero)) { m_cost.text = ""; m_name.text = ""; m_phyAttack.text = ""; m_magAttack.text = ""; m_hp.text = ""; m_occuption.text = ""; m_type.text = ""; m_rarity.mainTexture = null; m_levelTips.text = ""; // 清空下 m_cardBG.mainTexture = null; // 隐藏突破信息 m_break.gameObject.SetActive(false); // 隐藏提示信息 m_warning.gameObject.SetActive(false); // 隐藏 等级进度条 m_levelBefore.gameObject.SetActive(false); // 隐藏 升级后的进度条 m_levelAfter.gameObject.SetActive(false); m_attribute.gameObject.SetActive(false); } CSItem card = CardBag.Singleton.GetCardByGuid(CardUpdateProp.Singleton.m_curLevelGuid); if (null == card) { return; } HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == heroInfo) { return; } OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); RaceInfo raceInfo = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type); m_cost.text = "" + heroInfo.Cost; m_name.text = heroInfo.StrName; m_phyAttack.text = "" + card.GetPhyAttack(); m_magAttack.text = "" + card.GetMagAttack(); m_hp.text = "" + card.GetHp(); m_occuption.text = occupationInfo.m_name; m_type.text = raceInfo.m_name; m_levelTips.text = "" + card.Level; RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_rarity.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_attribute.gameObject.SetActive(true); }
// 更新选项界面 void UpdateOption() { m_option.gameObject.SetActive(true); CSItem card = CardBag.Singleton.GetCardByGuid(CardBag.Singleton.m_curOptinGuid); HeroInfo hero = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(hero.headImageId); RaceInfo race = GameTable.RaceInfoTableAsset.LookUp(hero.Type); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(hero.Occupation); RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(hero.Rarity); IconInfomation rarityIconInfo = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); //设置角色头像图片 m_cardInfoMain.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); //设置星级图标 m_rarityTexture.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(rarityIconInfo.dirName); //设置种族图标 IconInfomation raceIcon = GameTable.IconInfoTableAsset.Lookup(race.m_iconId); m_cardInfoRace.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(raceIcon.dirName); //设置职业图标 IconInfomation occIcon = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_cardInfoOccupation.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(occIcon.dirName); m_optionName.text = hero.StrName; m_optionLevel.text = Localization.Get("CardLevel") + card.Level; m_opInfoOp.text = occupationInfo.m_name; m_optionHp.text = "" + card.GetHp(); m_optionMagAttack.text = "" + card.GetMagAttack(); m_optionPhyAttack.text = "" + card.GetPhyAttack(); m_optionRace.text = race.m_name; //根据是否为最爱 决定按钮显示 图片和头像图标显示 if (card.Love) { //button 按钮换图片 WorldParamInfo worldInfo = GameTable.WorldParamTableAsset.Lookup((int)ENWorldParamIndex.enCancelLoveImageName); m_joinLoveSprite.spriteName = worldInfo.StringTypeValue; //显示最爱图标 m_cardInfoLove.gameObject.SetActive(true); } else { //button 按钮换图片 WorldParamInfo worldInfo = GameTable.WorldParamTableAsset.Lookup((int)ENWorldParamIndex.enJoinLoveImageName); m_joinLoveSprite.spriteName = worldInfo.StringTypeValue; //隐藏最爱图标 m_cardInfoLove.gameObject.SetActive(false); } // 可强化 if (card.IsStengthen()) { m_stengThen.isEnabled = true; } else { m_stengThen.isEnabled = false; } //设置素材卡牌 GradeUpRequireInfo gradeInfo = GameTable.gradeUpRequireAsset.Lookup(card.m_id); if (null == gradeInfo) { return; } // 是否达到进化所需等级 if (card.IsEvlotion() && card.BreakCounts < gradeInfo.GradeUpTime) { m_evlotion.isEnabled = true; } else { m_evlotion.isEnabled = false; } //是否是代表卡 m_deputyLabel.gameObject.SetActive(false); m_chosenLable.gameObject.SetActive(false); if (User.Singleton.RepresentativeCard == CardBag.Singleton.m_curOptinGuid) { m_deputyLabel.gameObject.SetActive(true); } else { if (Team.Singleton.IsCardInTeam(CardBag.Singleton.m_curOptinGuid)) { m_chosenLable.gameObject.SetActive(true); } } //判断是否可以段位升级(待设定) }
void UpdateCardInfo(int cardId) { Debug.Log("UpdateCardInfo:" + cardId); m_cardDetail.SetActive(true); HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(cardId); if (null == heroInfo) { return; } Login.Singleton.m_curCardId = cardId; IconInfomation iconInfo = GameTable.IconInfoTableAsset.Lookup(heroInfo.ImageId); m_infoName.text = heroInfo.StrName; RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_star.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); m_cardPic.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); OccupationInfo occInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); RaceInfo raceInfo = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type); m_infoOp.text = occInfo.m_name; m_ocInfo.text = occInfo.m_name; m_raceInfo.text = raceInfo.m_name; m_ocDetail.text = occInfo.m_describe; int i = 0; List <int> skillIDList = heroInfo.GetAllSkillIDList(); foreach (int skillId in skillIDList) { SkillInfo skillInfo = GameTable.SkillTableAsset.Lookup(skillId); if (null == skillInfo || 0 != skillInfo.SkillType) { continue; } iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon); if (iconInfo == null) { Debug.LogWarning("iconInfo 为空 skillId:" + skillId + ",skillInfo.Icon:" + skillInfo.Icon); continue; } if (m_skillList.ContainsKey(skillId)) { GameObject obj = m_skillList[skillId]; obj.SetActive(true); obj.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); Parma parma = obj.GetComponent <Parma>(); parma.m_id = skillId; } else { GameObject copy = GameObject.Instantiate(m_skillItem.gameObject) as GameObject; copy.transform.parent = m_skillParent.transform; copy.transform.localScale = m_skillItem.transform.localScale; copy.gameObject.SetActive(true); copy.transform.LocalPositionX(0 + i * 90f); copy.transform.LocalPositionY(-45f); copy.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); copy.name = copy.name + i; Parma parma = copy.GetComponent <Parma>(); parma.m_id = skillId; EventDelegate.Add(copy.GetComponent <UIEventTrigger>().onPress, OnShowTips); AddChildMouseClickEvent(copy.name, OnHideTips); m_skillList.Add(skillId, copy); } i++; } }
// 显示更新 战斗准备 void UpdateBattlePreparation() { for (int i = 0; i < Team.Singleton.TeamNum; ++i) { if (false == m_teamList.ContainsKey(i)) { UIStageMenuTeamItem item = UIStageMenuTeamItem.Create(); item.SetParent(m_battlePreparation.transform); m_teamList.Add(i, item); } } int curTeamIndex = Team.Singleton.m_curTeamIndex; foreach (KeyValuePair <int, UIStageMenuTeamItem> item in m_teamList) { if (item.Key == curTeamIndex) { item.Value.ShowWindow(); } else { item.Value.HideWindow(); } } HideAllModel(); if (!m_teamList.ContainsKey(curTeamIndex)) { Team.Singleton.m_curTeamIndex = 0; curTeamIndex = 0; } UIStageMenuTeamItem teamItem = m_teamList[curTeamIndex]; teamItem.ShowWindow(); AddModel(Team.Singleton.GetCard(curTeamIndex, Team.EDITTYPE.enMain), teamItem.m_mainModelObj); AddModel(Team.Singleton.GetCard(curTeamIndex, Team.EDITTYPE.enDeputy), teamItem.m_deputyModelObj); AddModel(Team.Singleton.GetCard(curTeamIndex, Team.EDITTYPE.enSupport), teamItem.m_supportModelObj); AddModel(Team.Singleton.Comrade, teamItem.m_comradeModelObj); UILabel mainTips = teamItem.m_mainTips; UILabel deputyTips = teamItem.m_deputyTips; UILabel supportTips = teamItem.m_supportTips; UILabel comradeTips = teamItem.m_comradeTips; HeroInfo info = null; CSItem csItem = null; csItem = Team.Singleton.Chief; // 主角色 if (null != csItem) { m_battleBtn.isEnabled = true; info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { mainTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; mainTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; mainTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; mainTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; mainTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; mainTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } teamItem.m_noMainTipsLab.SetActive(false); } // 没有主角色 不可以进行战斗 else { m_battleBtn.isEnabled = false; teamItem.m_noMainTipsLab.SetActive(true); } csItem = Team.Singleton.Deputy; // 副角色 if (null != csItem) { info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { deputyTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; deputyTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; deputyTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; deputyTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; deputyTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; deputyTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } } csItem = Team.Singleton.Support; // 支援角色 if (null != csItem) { info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { supportTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; supportTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; supportTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; supportTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; supportTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; supportTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } } csItem = Team.Singleton.Comrade; // 战友 if (null != csItem) { info = GameTable.HeroInfoTableAsset.Lookup(csItem.IDInTable); if (null != info) { OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(info.Occupation); if (null != occupationInfo) { comradeTips.text = Localization.Get("CardLevel") + csItem.Level + "\n"; comradeTips.text += Localization.Get("Occ:") + occupationInfo.m_name + "\n"; comradeTips.text += Localization.Get("Hp:") + csItem.GetHp() + "\n"; comradeTips.text += Localization.Get("PhyAtk:") + csItem.GetPhyAttack() + "\n"; comradeTips.text += Localization.Get("MagAtk:") + csItem.GetMagAttack() + "\n"; comradeTips.text += Localization.Get("Def:") + csItem.GetPhyDefend(); } } } // TweenPosition temp = m_battlePreparation.gameObject.transform.GetComponent<TweenPosition>(); // if (null == temp) // { // return; // } // // Vector3 posV = m_battlePreparation.gameObject.transform.localPosition; // posV.x = 0; // // TweenPosition.Begin(m_battlePreparation.gameObject, 0.5f, posV).method = UITweener.Method.EaseIn; // temp = m_battleBtn.gameObject.transform.GetComponent<TweenPosition>(); // if (null == temp) // { // return; // } // // posV = m_battleBtn.gameObject.transform.localPosition; // posV.x = 330; // // TweenPosition.Begin(m_battleBtn.gameObject, 0.5f, posV).method = UITweener.Method.EaseIn; //m_battlePreparation.gameObject.SetActive(true); m_battleBtn.gameObject.SetActive(true); m_level.gameObject.SetActive(false); TweenPosition temp = m_name.gameObject.transform.GetComponent <TweenPosition>(); if (null == temp) { return; } Vector3 posV = m_name.gameObject.transform.localPosition; posV.x = -700; TweenPosition.Begin(m_name.gameObject, 0.5f, posV).method = UITweener.Method.EaseIn; m_curType = (int)CurType.enBattleType; }
// 更新信息 void UpdateInfo() { CSItem card = CardBag.Singleton.m_cardForDetail; if (null == card) { return; } // 如果卡牌ID为0则 是用预览卡牌(不是背包里的卡牌) 此时 加到最爱 进化 强化等按钮不显示 if (CardBag.Singleton.m_curOptinGuid.Equals(CSItemGuid.Zero)) { m_levelUpBtn.gameObject.SetActive(false); m_evolutionBtn.gameObject.SetActive(false); m_breachBtn.gameObject.SetActive(false); } else { m_levelUpBtn.gameObject.SetActive(card.IsStengthen()); m_evolutionBtn.gameObject.SetActive(card.IsEvlotion()); m_breachBtn.gameObject.SetActive(true); } m_grid.Reposition(); AddModel(card, m_model); HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(card.IDInTable); if (null == heroInfo) { Debug.LogWarning("heroInfo == NULL heroInfo cardID:" + card.IDInTable); return; } m_cardPanel.Update(card.IDInTable); IconInfomation iconInfo = GameTable.IconInfoTableAsset.Lookup(heroInfo.ImageId); OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); RaceInfo raceInfo = GameTable.RaceInfoTableAsset.LookUp(heroInfo.Type); // LevelUpInfo levelupInfo = GameTable.LevelUpTableAsset.LookUp(card.Level); m_cost.text = "" + heroInfo.Cost; m_phyAttack.text = "" + (int)card.GetPhyAttack(); m_magAttack.text = "" + (int)card.GetMagAttack(); m_hp.text = "" + (int)card.GetHp(); m_occupation.text = occupationInfo.m_name; m_type.text = raceInfo.m_name; m_curLevel.text = "" + card.Level; m_maxLevel.GetComponent <UILabel>().text = card.GetMaxLevel().ToString(); IconInfomation icon = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); m_occTexture.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); icon = GameTable.IconInfoTableAsset.Lookup(raceInfo.m_iconId); m_raceTexture.GetComponent <UITexture>().mainTexture = PoolManager.Singleton.LoadIcon <Texture>(icon.dirName); // 段位升级 UpdateDanData(card.BreakCounts); foreach (UICardDetailSkillItem item in m_skillList) { if (null != item) { item.HideWindow(); } } foreach (UICardDetailSkillItem item in m_passvieSkillList) { if (null != item) { item.HideWindow(); } } int i = 0; List <int> skillIDList = heroInfo.GetAllSkillIDList(); foreach (int skillId in skillIDList) { if (0 != heroInfo.NormalSkillIDList.Find(item => item == skillId)) { continue; } SkillInfo skillInfo = GameTable.SkillTableAsset.Lookup(skillId); if (null == skillInfo) { continue; } // 普通技能才被列入 if (skillInfo.SkillType != 0) { continue; } iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon); if (null == iconInfo) { continue; } if (i < m_skillList.Length) { UICardDetailSkillItem item = m_skillList[i]; if (null == item) { item = UICardDetailSkillItem.Create(); m_skillList[i] = item; item.SetParent(m_skillParent.transform); item.SetPressCallbacked(OnShowTips); item.SetClickCallbacked(OnHideTips); } item.ShowWindow(); item.Update(skillId); i++; } } m_skillParent.GetComponent <UIGrid>().Reposition(); i = 0; bool bNone = true; foreach (int skillId in heroInfo.PassiveSkillIDList) { SkillInfo skillInfo = GameTable.SkillTableAsset.Lookup(skillId); if (null == skillInfo) { continue; } iconInfo = GameTable.IconInfoTableAsset.Lookup(skillInfo.Icon); if (null == iconInfo) { continue; } if (i >= m_passvieSkillList.Length) { continue; } bNone = false; UICardDetailSkillItem item = m_passvieSkillList[i]; if (null == item) { item = UICardDetailSkillItem.Create(); m_passvieSkillList[i] = item; item.SetParent(m_passiveSkillParent.transform); item.SetPressCallbacked(OnShowTips); item.SetClickCallbacked(OnHideTips); } item.ShowWindow(); item.Update(skillId); i++; } m_passiveSkillParent.GetComponent <UIGrid>().Reposition(); m_skillNoneLabel.gameObject.SetActive(bNone); }
public void Update(CSItem card, ENSortType sortType, int index = 0) { if (null == card) { return; } ShowWindow(); m_index = index; // 表示 用显示卡牌详情 int cardID = card.IDInTable; m_bg.gameObject.SetActive(true); HeroInfo heroInfo = GameTable.HeroInfoTableAsset.Lookup(cardID); if (heroInfo != null) { // 道具ID m_param.m_guid = card.Guid; // 头像 IconInfomation iconInfo = GameTable.IconInfoTableAsset.Lookup(heroInfo.headImageId); if (null != iconInfo) { m_headImage.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); } // 等级 m_level.gameObject.SetActive(true); // 排序后的 应显示的 属性 switch (sortType) { case ENSortType.enByRarity: { m_level.text = heroInfo.Rarity.ToString(); break; } case ENSortType.enByPhyAttack: { m_level.text = card.GetPhyAttack().ToString(); break; } case ENSortType.enByMagAttack: { m_level.text = card.GetMagAttack().ToString(); break; } case ENSortType.enByHp: { m_level.text = card.GetHp().ToString(); break; } default: int levelMax = card.GetMaxLevel(); if (card.Level >= levelMax) { m_level.text = Localization.Get("MaxCardLevel"); } else { m_level.text = Localization.Get("CardLevel") + card.Level; } break; } // 文字闪现 播放一致 m_chosen.GetComponent <TweenAlpha>().ResetToBeginning(); // 是否在编队中 m_chosen.SetActive(Team.Singleton.IsCardInTeam(card.Guid)); // 是否是最爱 m_love.gameObject.SetActive(card.Love); m_defaultHead.gameObject.SetActive(false); // 职业 OccupationInfo occupationInfo = GameTable.OccupationInfoAsset.LookUp(heroInfo.Occupation); if (null != occupationInfo) { iconInfo = GameTable.IconInfoTableAsset.Lookup(occupationInfo.m_iconId); if (null != iconInfo) { m_occ.gameObject.SetActive(true); m_occ.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); } } RarityRelativeInfo rarityInfo = GameTable.RarityRelativeAsset.LookUp(heroInfo.Rarity); if (null != rarityInfo) { iconInfo = GameTable.IconInfoTableAsset.Lookup(rarityInfo.m_iconId); m_rarity.gameObject.SetActive(true); m_rarity.mainTexture = PoolManager.Singleton.LoadIcon <Texture>(iconInfo.dirName); } } }