void OnPlayerConnected(NetworkPlayer player) { Debug.Log ("Client connected: " + player.ToString()); OccludedPlayer newOplayer = new OccludedPlayer(player); _players.Add(newOplayer); }
void OnPlayerConnected(NetworkPlayer player) { Debug.Log("Client connected: " + player.ToString()); OccludedPlayer newOplayer = new OccludedPlayer(player); _players.Add(newOplayer); }