static void MoveObstacle()
    {
        List <Rock> updateObstacles = new List <Rock>();
        int         sameRowEntries  = 0;

        foreach (var item in ObstacleRow)
        {
            Rock oldRock = item;
            oldRock.y++;
            if (oldRock.y == Console.WindowHeight - 1)
            {
                ObstacleRow.Remove(oldRock);
            }
            else
            {
                updateObstacles.Add(oldRock);
            }

            if (oldRock.y == Console.WindowHeight - 2 && oldRock.x >= player.x && oldRock.x <= player.x + player.form.Length - 1)
            {
                Console.SetCursorPosition(Console.WindowWidth / 2 - 5, Console.WindowHeight / 2);
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("You Got Hit!!!");
                Console.ReadKey();
                lives--;
            }
            else if (oldRock.y == Console.WindowHeight - 1 && sameRowEntries != oldRock.y)
            {
                score++;
                sameRowEntries = oldRock.y;
            }
        }
        ObstacleRow = updateObstacles;
    }
 static void GenerateObstacle()
 {
     for (int i = 0; i < Console.WindowWidth; i++)
     {
         int chance = rand.Next(0, 75);
         if (rand.Next(0, 100) <= 5)
         {
             obstacle.x      = rand.Next(0, Console.WindowWidth - 2);
             obstacle.y      = 0;
             obstacle.symbol = rockType[rand.Next(0, rockType.Length)];
             obstacle.color  = SetRandomColor();
             if (chance < 35)
             {
                 ObstacleRow.Add(obstacle);
             }
             else if (chance >= 35 && chance < 70)
             {
                 if (i < Console.WindowWidth - 2)
                 {
                     ObstacleRow.Add(obstacle);
                     obstacle.x++;
                     ObstacleRow.Add(obstacle);
                     i++;
                 }
             }
             else if (chance >= 70 && chance < 100)
             {
                 if (i < Console.WindowWidth - 3)
                 {
                     ObstacleRow.Add(obstacle);
                     obstacle.x++;
                     ObstacleRow.Add(obstacle);
                     obstacle.x++;
                     ObstacleRow.Add(obstacle);
                     i = i + 2;
                 }
             }
         }
     }
 }