Exemple #1
0
    public void MakeObstacle(ObstaclePlacer placer)
    {
        if (obstacle == null)
        {
            obstacle = Instantiate(obstaclePrefab, this.transform.position, obstaclePrefab.transform.rotation, this.transform);
            placer.tilesToPlace--;
        }

        else
        {
            Debug.LogWarning("That tile already has a obstacle");
        }
    }
Exemple #2
0
 private void Awake()
 {
     roadLooper       = Object.FindObjectOfType <RoadLooper>();
     obstaclePlacer   = Object.FindObjectOfType <ObstaclePlacer>();
     obstacleGenretor = new ObstacleGenretor(10, 10);
 }
 void Start()
 {
     myObstaclePlacer = GameObject.FindGameObjectWithTag("Manager").GetComponent <ObstaclePlacer>();
     //text = GameObject.FindGameObjectWithTag("UIText").GetComponent<Text>();
 }