Exemple #1
0
 public CourseCorrection(GameObject gameObject, float radiusOffset)
 {
     this.gameObject    = gameObject;
     this.origin        = gameObject.GetComponent <Rigidbody>().transform.position;
     this.radiusOffset  = radiusOffset;
     this.avoidanceType = AvoidanceType.Unknown;
     this.vehicleType   = Vehicle.Type.None;
     this.obstacleType  = Obstacle.Type.None;
     this.weaponType    = Weapon.Type.None;
 }
 // Start is called before the first frame update
 void Start()
 {
     AudioSource  = gameObject.GetComponent <AudioSource>();
     ObstacleType = gameObject.GetComponent <Obstacle>().GetObstacleType();
 }