// Update is called once per frame
    void Update()
    {
        plane = ObserverScript.CheckPlaneToSphereCollision(this);

        ResolvePlaneCollision();

        SphereScript sphere2 = ObserverScript.CheckSphereOnSphereCollisions(this);
    }
Exemple #2
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    public int resoSelect; //store set resolution

    private void Awake()
    {     //awake triggers before start
        if (Instance == null)
        { //check for other observer scripts
            //??
            Instance = this;
            //if no ither found set this to a percistant game object
            DontDestroyOnLoad(gameObject);
        }
        else
        {
            //if other instance found clear this game object
            Destroy(gameObject);
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     gameData = GetComponent <ObserverScript>();
     setPlaceMats();
 }
Exemple #4
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 void Start()
 {
     Observer       = GameObject.Find("Observer");
     observerScript = Observer.GetComponent <ObserverScript>();
     player         = GetComponent <Player>();
 }