public SceneBase CreateEarthScene(Observer.ISceneObserver obs) { SceneBase scene = new Earth(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateGlassWithLiquid(Observer.ISceneObserver obs) { SceneBase scene = new GlassWithLiquidScene(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreatePerfectTransmitterTest(Observer.ISceneObserver obs) { SceneBase scene = new PerfectTransmitterTest(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateGlobalTraceTest(Observer.ISceneObserver obs) { SceneBase scene = new GlobalTraceTest(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateObjectsSSFloat(Observer.ISceneObserver obs) { SceneBase scene = new ObjectsSSFloat(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateSimpleSphere(Observer.ISceneObserver obs) { SceneBase scene = new SingleSphere(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateReflectiveObjects(Observer.ISceneObserver obs) { SceneBase scene = new ReflectiveObjects(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateAreaLighting(Observer.ISceneObserver obs) { SceneBase scene = new AreaLightingScene(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateGridAndTransformedObject2(Observer.ISceneObserver obs) { SceneBase scene = new GridAndTransformedObject2(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateTessellateSphere(Observer.ISceneObserver obs) { SceneBase scene = new TessellateSphere(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateRandomSpheres(Observer.ISceneObserver obs) { SceneBase scene = new RandomSpheres(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateBeveledCylinderScene(Observer.ISceneObserver obs) { SceneBase scene = new BeveledCylinderScene(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateInstanceScene(Observer.ISceneObserver obs) { SceneBase scene = new InstanceScene(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateBallsScene2(Observer.ISceneObserver obs) { SceneBase scene = new BallsScene2(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateGlossyReflectorTest1(Observer.ISceneObserver obs) { SceneBase scene = new GlossyReflectorTest1(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateAmbientOcclusion(Observer.ISceneObserver obs) { SceneBase scene = new AmbientOcclusion(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreatePathTracingTest(Observer.ISceneObserver obs) { SceneBase scene = new PathTracingTest(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateEnvironmentLight(Observer.ISceneObserver obs) { SceneBase scene = new EnvironmentLightScene(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateMultipleSphere(Observer.ISceneObserver obs) { SceneBase scene = new MultipleSpheres(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateTorusScene(Observer.ISceneObserver obs) { SceneBase scene = new TorusScene(); scene.RegisterObserver(obs); return(scene); }
public SceneBase CreateSolidConeScene(Observer.ISceneObserver obs) { SceneBase scene = new SolidConeScene(); scene.RegisterObserver(obs); return(scene); }