private void PlayerHandler() { if (entityPlayer.SpritePos.X <= 0 || entityPlayer.SpritePos.X >= viewPort.Width) { entityPlayer.SpritePos = new Vector2(350, 550); } //Player intersect any objects for (int i = 0; i < ObjectsRight.Count - 1; i++) { //Remove objects outside the window if (entityPlayer.Rectangle().Intersects(ObjectsRight.ElementAt(i).Rectangle())) { entityPlayer.SpritePos -= new Vector2(50, 0); } } //Player intersect any objects for (int i = 0; i < ObjectsLeft.Count - 1; i++) { //Remove objects outside the window if (entityPlayer.Rectangle().Intersects(ObjectsLeft.ElementAt(i).Rectangle())) { entityPlayer.SpritePos += new Vector2(50, 0); } } }
private void DeleteObject() { //Right Side for (int i = 0; i < ObjectsRight.Count - 1; i++) { for (int j = i + 1; j < ObjectsRight.Count; j++) { //Remove objects that intersect with each other if (ObjectsRight.ElementAt(i).Rectangle().Intersects(ObjectsRight.ElementAt(j).Rectangle())) { ObjectsRight.RemoveAt(i); } } } //Left Side for (int i = 0; i < ObjectsLeft.Count - 1; i++) { for (int j = i + 1; j < ObjectsLeft.Count; j++) { //Remove objects that intersect with each other if (ObjectsLeft.ElementAt(i).Rectangle().Intersects(ObjectsLeft.ElementAt(j).Rectangle())) { ObjectsLeft.RemoveAt(i); } } } //Right Side for (int i = 0; i < ObjectsRight.Count - 1; i++) { //Remove objects outside the window if (ObjectsRight.ElementAt(i).SpritePos.Y >= (viewPort.Height + ObjectsRight.ElementAt(i).SpriteImg.Height + 20)) { ObjectsRight.RemoveAt(i); } } //Left Side for (int i = 0; i < ObjectsLeft.Count - 1; i++) { //Remove objects outside the window if (ObjectsLeft.ElementAt(i).SpritePos.Y >= (viewPort.Height + ObjectsRight.ElementAt(i).SpriteImg.Height + 20)) { ObjectsLeft.RemoveAt(i); } } }