override public void activateSelf() {
    objectsMenu = transform.parent.GetComponent<ObjectsMenu>();

    transform.Find("Text").GetComponent<Text>().color = objectsMenu.activeColor;
    if (hasSelection) {
      objSelectionCount.color = objectsMenu.activeColor;
      objSelectionLimit.color = objectsMenu.activeColor;
    }

    objectsMenu.resetAll(category);

    if (hasSelection) checkSelection();
  }
Exemple #2
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 void Start() {
   objectsMenu = GameObject.Find("ObjectsMenu").GetComponent<ObjectsMenu>();
   objectCategory = transform.parent.parent.name;
 }