Exemple #1
0
            private void Run()
            {
                while (true)
                {
                    try
                    {
                        this.ResetEvent.Wait();
                        if (this.WaypointExecutedBegin != null)
                        {
                            this.WaypointExecutedBegin(this.CurrentWaypoint);
                        }

                        bool success  = false,
                             firstRun = true;
                        Objects.Location currentSubNode = Objects.Location.Invalid;

                        while (!this.Cancel)
                        {
                            this.ResetEventTilesUpdated.WaitOne();

                            if (this.Cancel)
                            {
                                break;
                            }

                            Objects.Player   player    = this.Parent.Client.Player;
                            Objects.Location playerLoc = player.Location;

                            if (player.Z != this.CurrentWaypoint.Location.Z)
                            {
                                break;
                            }

                            if (firstRun)
                            {
                                firstRun = false;
                            }
                            else
                            {
                                if (this.Parent.Client.Window.StatusBar.GetText() == Enums.StatusBar.ThereIsNoWay)
                                {
                                    this.Parent.Client.Window.StatusBar.SetText(string.Empty);
                                    success = false;
                                    break;
                                }
                            }

                            bool isOnScreen     = playerLoc.IsOnScreen(this.CurrentWaypoint.Location),
                                 doBreak        = false;
                            var tilesToLocation = isOnScreen ?
                                                  playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                               this.CurrentWaypoint.Location, this.CachedTiles, this.Parent.PathFinder)
                                                  .ToList <Objects.PathFinder.Node>() :
                                                  new List <Objects.PathFinder.Node>();

                            switch (this.CurrentWaypoint.Type)
                            {
                            case Waypoint.Types.Walk:
                                #region walk
                                if (playerLoc == this.CurrentWaypoint.Location)
                                {
                                    doBreak = true;
                                    success = true;
                                    break;
                                }
                                if (isOnScreen && tilesToLocation.Count == 0)
                                {
                                    doBreak = true;
                                    success = false;
                                    break;
                                }
                                if (!player.IsWalking || player.GoTo != this.CurrentWaypoint.Location)
                                {
                                    player.GoTo = this.CurrentWaypoint.Location;
                                }
                                #endregion
                                break;

                            case Waypoint.Types.Node:
                                #region node
                                if (playerLoc == this.CurrentWaypoint.Location)
                                {
                                    doBreak = true;
                                    success = true;
                                    break;
                                }
                                if (isOnScreen && tilesToLocation.Count == 0)
                                {
                                    doBreak = true;
                                    success = false;
                                    break;
                                }

                                // check if the player is already walking to a node
                                if (player.IsWalking)
                                {
                                    int range = this.Parent.CurrentSettings.NodeRadius;
                                    Objects.Location currentGoTo = player.GoTo;
                                    bool             found       = false;
                                    for (int x = -range; x <= range; x++)
                                    {
                                        for (int y = -range; y <= range; y++)
                                        {
                                            Objects.Location subNode = this.CurrentWaypoint.Location.Offset(x, y);
                                            if (currentGoTo != subNode)
                                            {
                                                continue;
                                            }
                                            // check distance to node
                                            if (isOnScreen)
                                            {
                                                var tilesToSubNode = playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                                                  subNode, this.CachedTiles, this.Parent.PathFinder, true).ToArray();
                                                if (tilesToSubNode.Length <= this.Parent.CurrentSettings.NodeSkipRange)
                                                {
                                                    success = true;
                                                    doBreak = true;
                                                    break;
                                                }
                                            }
                                            found = true;
                                            break;
                                        }
                                        if (found)
                                        {
                                            break;
                                        }
                                    }
                                    if (found)
                                    {
                                        break;
                                    }
                                }
                                else if (playerLoc.DistanceTo(this.CurrentWaypoint.Location) <= this.Parent.CurrentSettings.NodeSkipRange)
                                {
                                    success = true;
                                    doBreak = true;
                                    break;
                                }

                                // find new node to walk to
                                if (isOnScreen)
                                {
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                    Map.TileCollection nearbyTiles = this.CachedTiles.GetNearbyTileCollection(tile,
                                                                                                              this.Parent.CurrentSettings.NodeRadius);
                                    Objects.Location loc = tilesToLocation.Count != 0 ?
                                                           tile.WorldLocation :
                                                           Objects.Location.Invalid;
                                    List <Map.Tile> goodTiles = new List <Map.Tile>();
                                    foreach (Map.Tile nearbyTile in nearbyTiles.GetTiles())
                                    {
                                        bool isReachable = playerLoc.CanReachLocation(this.Parent.Client,
                                                                                      nearbyTile.WorldLocation, this.CachedTiles, this.Parent.PathFinder);
                                        if (isReachable)
                                        {
                                            goodTiles.Add(nearbyTile);
                                        }
                                    }
                                    if (goodTiles.Count > 0)
                                    {
                                        loc = goodTiles[new Random().Next(goodTiles.Count)].WorldLocation;
                                    }

                                    if (loc.IsValid())
                                    {
                                        player.GoTo = loc;
                                    }
                                    else
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                }
                                else if (this.Parent.CurrentSettings.UseAlternateNodeFinder)
                                {
                                    int              range = this.Parent.CurrentSettings.NodeRadius;
                                    Random           rand  = new Random();
                                    Objects.Location loc   = this.CurrentWaypoint.Location;
                                    for (int x = -range; x <= range; x++)
                                    {
                                        for (int y = -range; y <= range; y++)
                                        {
                                            Objects.Location subNode = this.CurrentWaypoint.Location.Offset(
                                                rand.Next(-range, range + 1), rand.Next(-range, range + 1));
                                            if (!this.Parent.Client.Modules.MapViewer.IsWalkable(subNode))
                                            {
                                                continue;
                                            }
                                            loc = subNode;
                                            break;
                                        }
                                        if (loc != this.CurrentWaypoint.Location)
                                        {
                                            break;
                                        }
                                    }
                                    player.GoTo = loc;
                                }
                                else     // use stored subnodes
                                {
                                    Objects.Location loc = this.CurrentWaypoint.Location;
                                    if (this.CurrentWaypoint.NodeLocations.Count > 0)
                                    {
                                        int index = -1, newIndex = new Random().Next(-1, this.CurrentWaypoint.NodeLocations.Count);
                                        if (newIndex != index)
                                        {
                                            loc = this.CurrentWaypoint.NodeLocations[newIndex];
                                        }
                                    }
                                    player.GoTo = loc;
                                }
                                #endregion
                                break;

                            case Waypoint.Types.Machete:
                            case Waypoint.Types.Pick:
                            case Waypoint.Types.Rope:
                            case Waypoint.Types.Shovel:
                                #region tools
                                // check if we're adjacent to the waypoint
                                if (playerLoc.IsAdjacentTo(this.CurrentWaypoint.Location))
                                {
                                    Objects.Item tool = null;
                                    switch (this.CurrentWaypoint.Type)
                                    {
                                    case Waypoint.Types.Machete:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Machete);
                                        break;

                                    case Waypoint.Types.Pick:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Pick);
                                        break;

                                    case Waypoint.Types.Rope:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Rope);
                                        break;

                                    case Waypoint.Types.Shovel:
                                        tool = this.Parent.Client.Inventory.GetItem(this.Parent.Client.ItemList.Tools.Shovel);
                                        break;
                                    }
                                    if (tool == null)
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        success = false;
                                        doBreak = true;
                                        break;
                                    }
                                    Map.TileObject topItem = tile.GetTopUseItem(true);
                                    if (this.CurrentWaypoint.Type != Waypoint.Types.Rope)
                                    {
                                        tool.UseOnTileObject(topItem);
                                        success = true;
                                        doBreak = true;
                                    }
                                    else
                                    {
                                        if (topItem.StackIndex != 0)
                                        {
                                            // find a non-blocking adjacent tile
                                            var adjacentTiles = this.CachedTiles.GetAdjacentTileCollection(tile).GetTiles()
                                                                .ToList <Map.Tile>();
                                            Map.Tile bestTile = tile;
                                            foreach (Map.Tile t in adjacentTiles.ToArray())
                                            {
                                                if (!t.IsWalkable())
                                                {
                                                    adjacentTiles.Remove(t);
                                                }
                                            }
                                            if (adjacentTiles.Count > 0)
                                            {
                                                bestTile = adjacentTiles[new Random().Next(adjacentTiles.Count)];
                                            }
                                            topItem.Move(bestTile.ToItemLocation());
                                        }
                                        else
                                        {
                                            tool.UseOnTileObject(topItem);
                                            for (int i = 0; i < 3; i++)
                                            {
                                                Thread.Sleep(100);
                                                if (player.Z != this.CurrentWaypoint.Location.Z)
                                                {
                                                    doBreak = true;
                                                    success = true;
                                                    break;
                                                }
                                            }
                                        }
                                    }
                                    break;
                                }
                                else if (isOnScreen)
                                {
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        success = false;
                                        doBreak = true;
                                        break;
                                    }
                                    Map.TileCollection adjacentTiles = this.CachedTiles.GetAdjacentTileCollection(tile);
                                    Objects.Location   bestLoc       = Objects.Location.Invalid;
                                    int distance = int.MaxValue;
                                    foreach (Map.Tile adjTile in adjacentTiles.GetTiles())
                                    {
                                        if (!adjTile.IsWalkable())
                                        {
                                            continue;
                                        }

                                        var tilesToAdjTile = playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                                          adjTile.WorldLocation, this.CachedTiles, this.Parent.PathFinder, true)
                                                             .ToArray <Objects.PathFinder.Node>();

                                        if (tilesToAdjTile.Length == 0)
                                        {
                                            continue;
                                        }
                                        if (tilesToAdjTile.Length < distance)
                                        {
                                            bestLoc  = adjTile.WorldLocation;
                                            distance = tilesToAdjTile.Length;
                                        }
                                    }
                                    if (bestLoc.IsValid())
                                    {
                                        player.GoTo = bestLoc;
                                    }
                                    else
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }
                                }
                                else if (!player.IsWalking)
                                {
                                    player.GoTo = this.CurrentWaypoint.Location;
                                }
                                #endregion
                                break;

                            case Waypoint.Types.Ladder:
                                #region ladder
                                if (player.IsWalking)
                                {
                                    break;
                                }

                                if (isOnScreen)
                                {
                                    Map.Tile tile = this.CachedTiles.GetTile(this.CurrentWaypoint.Location);
                                    if (tile == null)
                                    {
                                        doBreak = true;
                                        success = false;
                                        break;
                                    }

                                    if (playerLoc.DistanceTo(this.CurrentWaypoint.Location) < 2)
                                    {
                                        Map.TileObject topItem = tile.GetTopUseItem(false);
                                        if (topItem == null)
                                        {
                                            doBreak = true;
                                            success = false;
                                            break;
                                        }
                                        for (int i = 0; i < 3; i++)
                                        {
                                            topItem.Use();
                                            Thread.Sleep(300);
                                            if (player.Z != this.CurrentWaypoint.Location.Z)
                                            {
                                                doBreak = true;
                                                success = true;
                                                break;
                                            }
                                        }
                                        break;
                                    }
                                    // find suitable loc to walk to
                                    int distance             = int.MaxValue;
                                    Objects.Location bestLoc = Objects.Location.Invalid;
                                    foreach (Map.Tile adjTile in this.CachedTiles.GetAdjacentTileCollection(tile).GetTiles())
                                    {
                                        if (!adjTile.IsWalkable())
                                        {
                                            continue;
                                        }
                                        var tilesToAdjTile = playerLoc.GetTilesToLocation(this.Parent.Client,
                                                                                          adjTile.WorldLocation, this.CachedTiles, this.Parent.PathFinder, true)
                                                             .ToArray <Objects.PathFinder.Node>();
                                        if (tilesToAdjTile.Length == 0)
                                        {
                                            continue;
                                        }
                                        if (tilesToAdjTile.Length < distance)
                                        {
                                            distance = tilesToAdjTile.Length;
                                            bestLoc  = adjTile.WorldLocation;
                                        }
                                    }
                                    if (bestLoc.IsValid())
                                    {
                                        player.GoTo = bestLoc;
                                    }
                                    else
                                    {
                                        doBreak = true;
                                        success = false;
                                    }
                                    break;
                                }
                                else
                                {
                                    player.GoTo = this.CurrentWaypoint.Location;
                                }
                                #endregion
                                break;
                            }

                            if (doBreak)
                            {
                                break;
                            }
                        }

                        if (this.WaypointExecutedEnd != null)
                        {
                            this.WaypointExecutedEnd(this.CurrentWaypoint, success);
                        }
                        this.ResetEvent.Reset();
                    }
                    catch (Exception ex)
                    {
                        if (this.ErrorOccurred != null)
                        {
                            this.ErrorOccurred(ex);
                        }
                    }
                }
            }