/// <summary> /// Saves the specified simulation data to a file /// </summary> /// <returns>The filename of the save file without the extensions</returns> public static string SaveSimulation(SimulationData data) { string contents = data.Encode().ToString(Formatting.None); string creatureName = data.CreatureDesign.Name; string dateString = System.DateTime.Now.ToString("MMM dd, yyyy"); string objectiveString = ObjectiveUtil.StringRepresentation(data.Settings.Objective); int generation = data.BestCreatures.Count + 1; string filename = string.Format("{0} - {1} - {2} - Gen {3}", creatureName, objectiveString, dateString, generation); // Save without overwriting existing saves return(SaveSimulationFile(filename, contents, false)); }
private static SimulationSettings DecodeV1(string encoded) { var parts = encoded.Split('#'); var settings = Default; settings.KeepBestCreatures = bool.Parse(parts[1]); settings.SimulationTime = int.Parse(parts[2]); settings.PopulationSize = int.Parse(parts[3]); settings.SimulateInBatches = bool.Parse(parts[4]); settings.BatchSize = int.Parse(parts[5]); settings.Objective = ObjectiveUtil.ObjectiveFromString(parts[6]); settings.MutationRate = Math.Min(Math.Max(((float)int.Parse(parts[7])) / 100f, 0), 1); return(settings); }
/// <summary> /// Loads the simulation from save file of format version 1. /// </summary> /// <param name="name">The name of the simualtion save.</param> /// <param name="content">The Content of the save file.</param> public static SimulationData ParseSimulationData(string name, string content, LegacySimulationLoader.SplitOptions splitOptions) { var creatureName = name.Split('-')[0].Replace(" ", ""); if (string.IsNullOrEmpty(creatureName)) { creatureName = "Unnamed"; } var components = content.Split(splitOptions.SPLIT_ARRAY, System.StringSplitOptions.None); // extract the save data from the file contents. var objectiveType = ObjectiveUtil.ObjectiveForNumber(int.Parse(components[0].Replace(Environment.NewLine, ""))); var timePerGen = int.Parse(components[1].Replace(Environment.NewLine, "")); var creatureData = components[2]; var creatureDesign = CreatureSerializer.ParseCreatureDesign(creatureData, creatureName); var bestChromosomesData = new List <string>(components[3].Split(splitOptions.NEWLINE_SPLIT, StringSplitOptions.None)); var bestChromosomes = new List <ChromosomeData>(); foreach (var chromosomeData in bestChromosomesData) { if (chromosomeData != "") { // Parse the chromosome data var parts = chromosomeData.Split(':'); var chromosome = parts[0]; var fitness = float.Parse(parts[1]); var chromosomeStats = new ChromosomeStats(chromosome, new CreatureStats()); chromosomeStats.stats.fitness = fitness; var data = new StringChromosomeData(chromosome, chromosomeStats.stats); bestChromosomes.Add(data.ToChromosomeData()); } } var chromosomeComponents = components[4].Split(splitOptions.NEWLINE_SPLIT, StringSplitOptions.None); var currentChromosomes = new List <float[]>(); foreach (var chromosome in chromosomeComponents) { if (chromosome != "") { currentChromosomes.Add(ConversionUtils.BinaryStringToFloatArray(chromosome)); } } var currentGeneration = bestChromosomes.Count + 1; var settings = new SimulationSettings(); settings.Objective = objectiveType; settings.SimulationTime = timePerGen; settings.PopulationSize = currentChromosomes.Count; var networkSettings = NeuralNetworkSettings.Default; var sceneDescription = DefaultSimulationScenes.DefaultSceneForObjective(settings.Objective); sceneDescription.PhysicsConfiguration = ScenePhysicsConfiguration.Legacy; int lastSimulatedV2Generation = bestChromosomes.Count; return(new SimulationData( settings, networkSettings, creatureDesign, sceneDescription, bestChromosomes, currentChromosomes.ToArray(), lastSimulatedV2Generation )); }