public IffResWindow OpenResourceWindow(GameIffResource res, GameObject target) { if (ResourceWindow.ContainsKey(res.MainIff)) { var resWindow = ResourceWindow[res.MainIff]; var form = (Form)resWindow; if (form.WindowState == FormWindowState.Minimized) { form.WindowState = FormWindowState.Normal; } resWindow.Activate(); resWindow.SetTargetObject(target); return(resWindow); } //detect if object, spawn iff res if not. //WARNING: if OBJD missing or present in files it should not be, bad things will happen! IffResWindow window; var objs = res.List <OBJD>(); if (objs != null && objs.Count > 0 && res is GameObjectResource) { window = new ObjectWindow(res, (target == null) ? GameContent.Get.WorldObjects.Get(objs[0].GUID) : target); } else { window = new IffResourceViewer(res.MainIff.Filename, res, target); } ResourceWindow.Add(res.MainIff, window); window.Show(); window.Activate(); return(window); }
public IffResWindow OpenResourceWindow(GameIffResource res, GameObject target) { if (ResourceWindow.ContainsKey(res.MainIff)) { var resWindow = ResourceWindow[res.MainIff]; var form = (Form)resWindow; if (form.WindowState == FormWindowState.Minimized) form.WindowState = FormWindowState.Normal; resWindow.Activate(); resWindow.SetTargetObject(target); return resWindow; } //detect if object, spawn iff res if not. //WARNING: if OBJD missing or present in files it should not be, bad things will happen! IffResWindow window; var objs = res.List<OBJD>(); if (objs != null && objs.Count > 0) { window = new ObjectWindow(res, (target == null) ? Content.Content.Get().WorldObjects.Get(objs[0].GUID) : target); } else { window = new IffResourceViewer(res.MainIff.Filename, res, target); } ResourceWindow.Add(res.MainIff, window); window.Show(); window.Activate(); return window; }
public IffResWindow OpenResourceWindow(GameObject obj) { if (obj == null) { return(null); } if (ResourceWindow.ContainsKey(obj.Resource.MainIff)) { var resWindow = ResourceWindow[obj.Resource.MainIff]; var form = (Form)resWindow; if (form.WindowState == FormWindowState.Minimized) { form.WindowState = FormWindowState.Normal; } resWindow.Activate(); resWindow.SetTargetObject(obj); if (resWindow is ObjectWindow) { ((ObjectWindow)resWindow).RegenObjMeta(((ObjectWindow)resWindow).ActiveIff); } return(resWindow); } //straight up spawn an object window var window = new ObjectWindow(obj.Resource, obj); window.Show(); window.Activate(); ResourceWindow.Add(obj.Resource.MainIff, window); return(window); }
private void InitializeObjectWindowCommand() { ObjectWindowCommand = new RelayCommand <object>( sender => { return(true); }, sender => { ObjectWindow objectWindow = new ObjectWindow(); objectWindow.ShowDialog(); }); }
public MainViewModel() { LoadedWindowCommand = new RelayCommand <Window>((p) => { return(true); }, (p) => { isLoaded = true; if (p == null) { return; } p.Hide(); LoginWindow loginWindow = new LoginWindow(); loginWindow.ShowDialog(); if (loginWindow.DataContext == null) { return; } var loginVM = loginWindow.DataContext as LoginViewModel; if (loginVM.IsLogin) { p.Show(); } else { p.Close(); } }); SuplierWindowCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { SuplierWindow window = new SuplierWindow(); window.ShowDialog(); }); CustomerWindowCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { CustomerWindow window = new CustomerWindow(); window.ShowDialog(); }); ObjectWindowCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { ObjectWindow window = new ObjectWindow(); window.ShowDialog(); }); UserWindowCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { UserWindow window = new UserWindow(); window.ShowDialog(); }); InputWindowCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { InputWindow window = new InputWindow(); window.ShowDialog(); }); OutputWindowCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { OutputWindow window = new OutputWindow(); window.ShowDialog(); }); }
public IffResWindow OpenResourceWindow(GameObject obj) { if (ResourceWindow.ContainsKey(obj.Resource.MainIff)) { var resWindow = ResourceWindow[obj.Resource.MainIff]; var form = (Form)resWindow; if (form.WindowState == FormWindowState.Minimized) form.WindowState = FormWindowState.Normal; resWindow.Activate(); resWindow.SetTargetObject(obj); if (resWindow is ObjectWindow) ((ObjectWindow)resWindow).RegenObjMeta(((ObjectWindow)resWindow).ActiveIff); return resWindow; } //straight up spawn an object window var window = new ObjectWindow(obj.Resource, obj); window.Show(); window.Activate(); ResourceWindow.Add(obj.Resource.MainIff, window); return window; }
static void Create() { ObjectWindow window = (ObjectWindow)EditorWindow.GetWindow(typeof(ObjectWindow)); window.Show(); }
// mọi thứ xử lý sẽ nằm trong này public MainViewModel() { if (!IsLoaded) { LoadedWindowCommand = new RelayCommand <Window>((p) => { return(true); }, (p) => { IsLoaded = true; if (p == null) { return; } p.Hide(); LoginWindow login = new LoginWindow(); login.ShowDialog(); if (login.DataContext == null) { return; } var LoginVM = login.DataContext as LoginViewModel; if (LoginVM.IsLogin) { p.Show(); LoadTonKhoData(); } else { p.Close(); } }); UnitCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { UnitWindow unit = new UnitWindow(); unit.ShowDialog(); }); SuplierCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { SuplierWindow suplier = new SuplierWindow(); suplier.ShowDialog(); }); CustomerCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { CustomerWindow suplier = new CustomerWindow(); suplier.ShowDialog(); }); ObjectCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { ObjectWindow suplier = new ObjectWindow(); suplier.ShowDialog(); }); UserCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { UserWindow suplier = new UserWindow(); suplier.ShowDialog(); }); InputCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { InputWindow suplier = new InputWindow(); suplier.ShowDialog(); }); OutnputCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { OutputWindow suplier = new OutputWindow(); suplier.ShowDialog(); }); } }
public void Init(GameObject obj, ObjectWindow master) { Master = master; ActiveObj = obj; OBJDNumberEntry = new Dictionary <NumericUpDown, string>() { { VersionEntry, "ObjectVersion" }, { LevelOffset, "LevelOffset" }, { SalePrice, "SalePrice" }, { MotiveBladder, "RatingBladder" }, { MotiveComfort, "RatingComfort" }, { MotiveEnergy, "RatingEnergy" }, { MotiveFun, "RatingFun" }, { MotiveHunger, "RatingHunger" }, { MotiveHygiene, "RatingHygiene" }, { TileWidth, "TileWidth" }, { ShadowEntry, "ShadowBrightness" }, { DeprInitial, "InitialDepreciation" }, { DeprDaily, "DailyDepreciation" }, { DeprLimit, "DepreciationLimit" } }; OBJDFlagEntries = new Dictionary <CheckBox, PropFlagCombo>() { { CatMoney, new PropFlagCombo("LotCategories", 1) }, { CatOffbeat, new PropFlagCombo("LotCategories", 2) }, { CatRomance, new PropFlagCombo("LotCategories", 3) }, { CatServices, new PropFlagCombo("LotCategories", 4) }, { CatShopping, new PropFlagCombo("LotCategories", 5) }, { CatSkills, new PropFlagCombo("LotCategories", 6) }, { CatWelcome, new PropFlagCombo("LotCategories", 7) }, { CatGames, new PropFlagCombo("LotCategories", 8) }, { CatEntertainment, new PropFlagCombo("LotCategories", 9) }, { CatResidence, new PropFlagCombo("LotCategories", 10) }, { SklCooking, new PropFlagCombo("RatingSkillFlags", 0) }, { SklMechanical, new PropFlagCombo("RatingSkillFlags", 1) }, { SklLogic, new PropFlagCombo("RatingSkillFlags", 2) }, { SklBody, new PropFlagCombo("RatingSkillFlags", 3) }, { SklCreativity, new PropFlagCombo("RatingSkillFlags", 4) }, { SklCharisma, new PropFlagCombo("RatingSkillFlags", 5) }, { GlobalSim, new PropFlagCombo("Global", 0) } }; OBJDComboEntry = new Dictionary <ComboBox, string>() { { FrontDir, "FrontDirection" }, { MultiGroupCombo, "MasterID" }, { ShadowType, "Shadow" }, { TypeCombo, "ObjectType" } }; foreach (var entry in OBJDNumberEntry) { var ui = entry.Key; ui.ValueChanged += NumberEntry_ValueChanged; } foreach (var entry in OBJDFlagEntries) { var ui = entry.Key; ui.CheckedChanged += OBJDCheck_CheckedChanged; } foreach (var entry in OBJDComboEntry) { var ui = entry.Key; ui.SelectedIndexChanged += GenericCombo_SelectedIndexChanged; } FrontDir.Items.Clear(); FrontDir.Items.AddRange(Cardinal); ShadowType.Items.Clear(); ShadowType.Items.AddRange(ShadowTypes); MultitileList.DrawItem += MultitileList_DrawItem; UpdateOBJD(obj); }
// mọi thứ xử lý sẽ nằm trong này public MainViewModel() { LoadedWindowCommand = new RelayCommand <Window>((p) => { return(true); }, (p) => { Isloaded = true; p.Hide(); LoginWindow loginWindow = new LoginWindow(); loginWindow.ShowDialog(); p.Show(); } ); UnitCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { UnitWindow wd = new UnitWindow(); wd.ShowDialog(); }); SupplierCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { SupplierWindow wd = new SupplierWindow(); wd.ShowDialog(); }); CustomerCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { CustomerWindow wd = new CustomerWindow(); wd.ShowDialog(); }); ObjectCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { ObjectWindow wd = new ObjectWindow(); wd.ShowDialog(); }); UserCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { UserWindow wd = new UserWindow(); wd.ShowDialog(); }); InputCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { InputWindow wd = new InputWindow(); wd.ShowDialog(); }); OutputCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { OutputWindow wd = new OutputWindow(); wd.ShowDialog(); }); }
public MainViewModel() { IsSort = false; LoadedWindowCommand = new RelayCommand <Window>((p) => { return(true); }, (p) => { if (p == null) { return; } p.Hide(); LoginWindow loginWindow = new LoginWindow(); loginWindow.ShowDialog(); if (loginWindow.DataContext == null) { return; } var loginVM = loginWindow.DataContext as LoginViewModel; if (loginVM.IsLogin) { p.Show(); LoadTonKhoData(); name = loginVM.UserNames; } else { p.Close(); } } ); UnitCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { UnitWindow wd = new UnitWindow(); UnitViewModel vm = new UnitViewModel(); wd.DataContext = vm; wd.ShowDialog(); }); SuplierCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { SuplierWindow wd = new SuplierWindow(); SuplierViewModel vm = new SuplierViewModel(); wd.DataContext = vm; wd.ShowDialog(); }); CustomerCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { CustomerWindow wd = new CustomerWindow(); CustomerViewModel vm = new CustomerViewModel(); wd.DataContext = vm; wd.ShowDialog(); }); ObjectCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { ObjectWindow wd = new ObjectWindow(); ObjectViewModel vm = new ObjectViewModel(); wd.DataContext = vm; wd.ShowDialog(); }); UserCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { UserWindow wd = new UserWindow(); UserViewModel vm = new UserViewModel(); wd.DataContext = vm; wd.ShowDialog(); }); InputCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { InputWindow wd = new InputWindow(); InputViewModel vm = new InputViewModel(); wd.DataContext = vm; wd.ShowDialog(); }); OutputCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { OutputWindow wd = new OutputWindow(); OutputViewModel vm = new OutputViewModel(); wd.DataContext = vm; wd.ShowDialog(); }); UpdateCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { LoadTonKhoData(); }); ExportExcelCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { ExportExcel(); }); SearchCommand = new RelayCommand <TextBox>((p) => { return(true); }, (p) => { CollectionViewSource.GetDefaultView(TonKhoList).Refresh(); }); timkiemCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { CollectionView view = (CollectionView)CollectionViewSource.GetDefaultView(TonKhoList); view.Filter = UserFilter; }); #region Sort SortDisplaynameCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { //lấy ra danh sách tồn kho đang hiển thị CollectionView view = (CollectionView)CollectionViewSource.GetDefaultView(TonKhoList); if (IsSort) { //view.SortDescriptions.Remove(new SortDescription("Object.DisplayName", ListSortDirection.Descending)); view.SortDescriptions.Clear(); //xóa sắp xếp cũ để thực hiện lại việc sắp xếp view.SortDescriptions.Add(new SortDescription("Object.DisplayName", ListSortDirection.Ascending)); // thực hiện việc sắp xếp tăng dần } else { //view.SortDescriptions.Remove(new SortDescription("Object.DisplayName", ListSortDirection.Ascending)); view.SortDescriptions.Clear(); view.SortDescriptions.Add(new SortDescription("Object.DisplayName", ListSortDirection.Descending)); } IsSort = !IsSort; }); SortCountCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { CollectionView view = (CollectionView)CollectionViewSource.GetDefaultView(TonKhoList); if (IsSort) { //view.SortDescriptions.Remove(new SortDescription("Count", ListSortDirection.Descending)); view.SortDescriptions.Clear(); view.SortDescriptions.Add(new SortDescription("Count", ListSortDirection.Ascending)); } else { //view.SortDescriptions.Remove(new SortDescription("Count", ListSortDirection.Ascending)); view.SortDescriptions.Clear(); view.SortDescriptions.Add(new SortDescription("Count", ListSortDirection.Descending)); } IsSort = !IsSort; }); STTCommand = new RelayCommand <object>((p) => { return(true); }, (p) => { CollectionView view = (CollectionView)CollectionViewSource.GetDefaultView(TonKhoList); if (IsSort) { //view.SortDescriptions.Remove(new SortDescription("Count", ListSortDirection.Descending)); view.SortDescriptions.Clear(); view.SortDescriptions.Add(new SortDescription("STT", ListSortDirection.Ascending)); } else { //view.SortDescriptions.Remove(new SortDescription("Count", ListSortDirection.Ascending)); view.SortDescriptions.Clear(); view.SortDescriptions.Add(new SortDescription("STT", ListSortDirection.Descending)); } IsSort = !IsSort; }); #endregion }
public void Init(GameObject obj, ObjectWindow master) { Master = master; ActiveObj = obj; OBJDNumberEntry = new Dictionary<NumericUpDown, string>() { { VersionEntry, "ObjectVersion" }, { LevelOffset, "LevelOffset" }, { SalePrice, "SalePrice" }, { MotiveBladder, "RatingBladder" }, { MotiveComfort, "RatingComfort" }, { MotiveEnergy, "RatingEnergy" }, { MotiveFun, "RatingFun" }, { MotiveHunger, "RatingHunger" }, { MotiveHygiene, "RatingHygiene" }, { TileWidth, "TileWidth" }, { ShadowEntry, "ShadowBrightness" }, { DeprInitial, "InitialDepreciation" }, { DeprDaily, "DailyDepreciation" }, { DeprLimit, "DepreciationLimit" } }; OBJDFlagEntries = new Dictionary<CheckBox, PropFlagCombo>() { { CatMoney, new PropFlagCombo("LotCategories", 1) }, { CatOffbeat, new PropFlagCombo("LotCategories", 2) }, { CatRomance, new PropFlagCombo("LotCategories", 3) }, { CatServices, new PropFlagCombo("LotCategories", 4) }, { CatShopping, new PropFlagCombo("LotCategories", 5) }, { CatSkills, new PropFlagCombo("LotCategories", 6) }, { CatWelcome, new PropFlagCombo("LotCategories", 7) }, { CatGames, new PropFlagCombo("LotCategories", 8) }, { CatEntertainment, new PropFlagCombo("LotCategories", 9) }, { CatResidence, new PropFlagCombo("LotCategories", 10) }, { SklCooking, new PropFlagCombo("RatingSkillFlags", 0) }, { SklMechanical, new PropFlagCombo("RatingSkillFlags", 1) }, { SklLogic, new PropFlagCombo("RatingSkillFlags", 2) }, { SklBody, new PropFlagCombo("RatingSkillFlags", 3) }, { SklCreativity, new PropFlagCombo("RatingSkillFlags", 4) }, { SklCharisma, new PropFlagCombo("RatingSkillFlags", 5) }, { GlobalSim, new PropFlagCombo("Global", 0) } }; OBJDComboEntry = new Dictionary<ComboBox, string>() { { FrontDir, "FrontDirection" }, { MultiGroupCombo, "MasterID" }, { ShadowType, "Shadow" }, }; foreach (var entry in OBJDNumberEntry) { var ui = entry.Key; ui.ValueChanged += NumberEntry_ValueChanged; } foreach (var entry in OBJDFlagEntries) { var ui = entry.Key; ui.CheckedChanged += OBJDCheck_CheckedChanged; } foreach (var entry in OBJDComboEntry) { var ui = entry.Key; ui.SelectedIndexChanged += GenericCombo_SelectedIndexChanged; } FrontDir.Items.Clear(); FrontDir.Items.AddRange(Cardinal); ShadowType.Items.Clear(); ShadowType.Items.AddRange(ShadowTypes); MultitileList.DrawItem += MultitileList_DrawItem; UpdateOBJD(obj); }