//acceleration or power/weight //turn rates //any other parts that aren't in cubes public Ship() { name = null; ships = null; sector = new Sector(); sectorPosition = new SectorPosition(); ObjectVelocity velocity = new ObjectVelocity(); List <Tile> tiles = new List <Tile>(); }
//acceleration or power/weight //turn rates //any other parts that aren't in cubes public Ship() { name = null; ships = null; sector = new Sector(); sectorPosition = new SectorPosition(); ObjectVelocity velocity = new ObjectVelocity(); List<Tile> tiles = new List<Tile>(); }
public Player(GameObject playerObject) { this.playerObject = playerObject; sector = new Sector(); sectorPosition = new SectorPosition(); Vector3 angle = new Vector3(0,0,0); ObjectVelocity velocity = new ObjectVelocity(); Vector3 angularVelocity = new Vector3(0,0,0); updateScriptRef(); }
public Player(GameObject playerObject) { this.playerObject = playerObject; sector = new Sector(); sectorPosition = new SectorPosition(); Vector3 angle = new Vector3(0, 0, 0); ObjectVelocity velocity = new ObjectVelocity(); Vector3 angularVelocity = new Vector3(0, 0, 0); updateScriptRef(); }