// Use this for initialization private void Start() { thisGameObjectIsInRange = false; gameManager = FindObjectOfType <GameManager>(); stats = gameManager.GetComponent <Stats>(); doOnce = true; objectUIPositioner = transform.GetComponentInParent <ObjectUIPositioner>(); }
// Use this for initialization void Start() { sceneCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); objectUIPositioner = GetComponent <ObjectUIPositioner>(); }