protected void SetupIndicator()
    {
        GameObject indicatorObject = GameObject.Instantiate(Resources.Load("[Indicator_Prefab]") as GameObject, Vector3.zero, Quaternion.identity);

        indicatorObject.transform.SetParent(transform);
        indicatorObject.transform.localPosition = Vector3.zero;
        indicator = indicatorObject.GetComponent <ObjectStateIndicator>();
        indicator.Set_TeamOwner((int)ownedByTeam);
    }