private void Load() { // Check if the classes and properties have ben loaded //while (!RequirementViewModelLocator.IsLoaded()); using (EDBEntities eDB = new EDBEntities()) { foreach (tblObjectRequirement Rec in (from o in eDB.tblObjectRequirements where (o.Project_ID == Globals.Project_ID) select o)) { ObjectRequirementModel objectRequirementItem = new ObjectRequirementModel { Project_ID = Rec.Project_ID, Object_ID = Rec.Object_ID, Requirement_ID = Rec.Requirement_ID, RequirementType = Rec.RequirementType, PreFATOk = Rec.PreFATOk, FATOk = Rec.FATOk, FATBy = Rec.FATBy, FATDate = Rec.FATDate, SATOk = Rec.SATOk, SATBy = Rec.SATBy, SATDate = Rec.SATDate, IsChanged = false, IsNew = false, IsDeleted = false, ChildRequirements = new TD.ObservableItemCollection <ObjectRequirementModel>() }; var requirementItem = RequirementViewModelLocator.GetRequirementVM().GetRequirement(objectRequirementItem.Requirement_ID, null); if (requirementItem != null) { objectRequirementItem.ArticleNo = requirementItem.ArticleNo; objectRequirementItem.ArticleHeader = requirementItem.ArticleHeader; objectRequirementItem.RequirementType_ID = requirementItem.RequirementType_ID; foreach (var childItem in requirementItem.ChildRequirements) { ObjectRequirementModel item = new ObjectRequirementModel { Project_ID = childItem.Project_ID, Object_ID = objectRequirementItem.Object_ID, Requirement_ID = childItem.ID, ArticleNo = childItem.ArticleNo, ArticleHeader = childItem.ArticleHeader, RequirementType = "Requirement", RequirementType_ID = childItem.RequirementType_ID, ChildRequirements = new TD.ObservableItemCollection <ObjectRequirementModel>() }; objectRequirementItem.ChildRequirements.Add(item); } ObjectRequirements.Add(objectRequirementItem); } } } }
public void AssociateWithObject(TreeListViewRow destination) { try { // Associate all selected objects foreach (var objectItem in ObjectViewModelLocator.GetObjectVM().SelectedItems) { // With all selected requirements (m:n) foreach (var requirementItem in RequirementViewModelLocator.GetRequirementVM().SelectedItems) { ObjectRequirementModel objectRequirementItem = new ObjectRequirementModel { IsNew = true, IsChanged = false, IsDeleted = false, Project_ID = Globals.Project_ID, Object_ID = objectItem.ID, Requirement_ID = requirementItem.ID, RequirementType_ID = requirementItem.RequirementType_ID, ArticleNo = requirementItem.ArticleNo, ArticleHeader = requirementItem.ArticleHeader, //RequirementType = Globals.DraggedItem.Type, ChildRequirements = new TD.ObservableItemCollection <ObjectRequirementModel>(), }; foreach (var childItem in requirementItem.ChildRequirements) { ObjectRequirementModel objectRequirementChildItem = new ObjectRequirementModel { IsNew = true, IsChanged = false, IsDeleted = false, Project_ID = Globals.Project_ID, Object_ID = objectRequirementItem.Object_ID, Requirement_ID = childItem.ID, RequirementType_ID = childItem.RequirementType_ID, //objectFunctionalityChildItem.FunctionParent_ID = childItem.Parent_ID; ArticleNo = childItem.ArticleNo, ArticleHeader = childItem.ArticleHeader, ChildRequirements = new TD.ObservableItemCollection <ObjectRequirementModel>() }; objectRequirementItem.ChildRequirements.Add(objectRequirementChildItem); } ; ObjectRequirements.Add(objectRequirementItem); } } } catch (Exception ex) { RadWindow.Alert(ex.Message); } }
private void OnLoadInBackgroundCompleted(object sender, RunWorkerCompletedEventArgs e) { var backgroundWorker = sender as BackgroundWorker; //Dispose events backgroundWorker.DoWork -= this.OnLoadInBackground; backgroundWorker.RunWorkerCompleted -= this.OnLoadInBackgroundCompleted; // Create a collection that holds the functionalities of the selected object and add the filter event handler // Note: the FilteredObjectFunctionalities collection is updated every time a new object is selected in the object tree // (triggered in the setter of the SelectedItem property) FilteredObjectRequirements = new CollectionViewSource { Source = ObjectRequirements }; FilteredObjectRequirements.Filter += ObjectFilter; ObjectRequirements.ResumeNotifications(); }
// Initialize void Start() { // Initialize property object by defining a new one if (propertyObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; PropertyInfo[] properties = typeComponent.GetProperties(flags); if (properties.Length > _generalIndex) { propertyObject = properties[_generalIndex]; } } // Initialize methods object by defining a new one if (methodObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; MethodInfo[] methods = typeComponent.GetMethods(flags); if (methods.Length > _generalIndex) { methodObject = methods[_generalIndex]; } } requirements = new ObjectRequirements(); // this is for blendshapes GameObject objectTemp = this.gameObject; meshTemp = objectTemp.GetComponent <SkinnedMeshRenderer>(); if (meshTemp != null) { Mesh mesh = GetComponent <SkinnedMeshRenderer>().sharedMesh; if (_extra + 1 > mesh.blendShapeCount) { _extra = 0; // verify if we have enought blenshapes } } }
private void CollissonCheck(Collision collision) { ObjectRequirements requirements = collision.transform.GetComponent <ObjectRequirements>(); if (requirements != null) { Physics.IgnoreCollision(collision.transform.GetComponent <BoxCollider>(), this.GetComponent <BoxCollider>(), requirements.IgnoreColissionAllowed(this)); Physics.IgnoreCollision(collision.transform.GetComponent <MeshCollider>(), this.GetComponent <BoxCollider>(), requirements.IgnoreColissionAllowed(this)); } else { foreach (Vector3 direction in new[] { Vector3.forward, Vector3.back, Vector3.left, Vector3.right }) { RaycastHit hit; if (Physics.Raycast(this.transform.position, transform.TransformDirection(direction), out hit, 0.1f)) { inputs = new bool[inputs.Length]; } } } }
// Initialization void Start() { if (propertyObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; PropertyInfo[] properties = typeComponent.GetProperties(flags); if (properties.Length > _generalIndex) { propertyObject = properties[_generalIndex]; oldPropertyObject = propertyObject.GetValue(objectComponent, null); } } if (methodObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; MethodInfo[] methods = typeComponent.GetMethods(flags); if (methods.Length > _generalIndex) { methodObject = methods[_generalIndex]; } // print (" This GameObject="+this.name+" | component=" + objectComponent+" | type="+typeComponent+" | prop="+propertyObject); } handler = FindObjectOfType(typeof(OSCManager)) as OSCManager; requirements = new ObjectRequirements(); }
/// <summary> /// Initialization /// </summary> void Start() { typeComponent = objectComponent.GetType(); oscAddress.Clear(); // cleaning the address list OSC[] instancesOSC; instancesOSC = FindObjectsOfType(typeof(OSC)) as OSC[]; GameObject oscGameobject; oscGameobject = this.gameObject; // Should remove this when _remoteString = true // the issue is probably in Start() _remotestring is false, thus, transfer this to update() with a trigger if (instancesOSC.Length > 0) { if (RCPortInPort != null) { foreach (OSC item in instancesOSC) { if (item.getPortIN() == RCPortInPort.getPortIN()) { oscGameobject = item.gameObject; } } oscReference = oscGameobject.GetComponent <OSC> (); oscReference.SetAddressHandler(address, OnReceive); oscReference.SetAllMessageHandler(OnReceiveAll); } } else { if ((FindObjectsOfType(typeof(RemoteStrings)) as RemoteStrings[]).Length < 1) { Debug.Log("NO OSC or RemoteString!!! You have to drag a OSC behavior or RemoteString to initalize the plugin"); } } // Initialize property object by defining a new one if (propertyObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; PropertyInfo[] properties = typeComponent.GetProperties(flags); if (properties.Length > _generalIndex) { propertyObject = properties [_generalIndex]; } } // Initialize methods object by defining a new one if (methodObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; MethodInfo[] methods = typeComponent.GetMethods(flags); if (methods.Length > _generalIndex) { methodObject = methods [_generalIndex]; } } requirements = new ObjectRequirements(); // this is for blendshapes GameObject objectTemp = this.gameObject; meshTemp = objectTemp.GetComponent <SkinnedMeshRenderer> (); if (meshTemp != null) { Mesh mesh = GetComponent <SkinnedMeshRenderer> ().sharedMesh; if (_extra + 1 > mesh.blendShapeCount) { _extra = 0; // verify if we have enought blenshapes } } localType = getTypeArguments(); }
public void Refresh() { ObjectRequirements.Clear(); Load(); FilteredObjectRequirements.View.Refresh(); }
private void OnLoadInBackground(object sender, DoWorkEventArgs e) { ObjectRequirements.SuspendNotifications(); TypeViewModelLocator.GetTypeVM(); Load(); }
/// <summary> /// Initialization /// </summary> void Start() { if (propertyObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; PropertyInfo[] properties = typeComponent.GetProperties(flags); if (properties.Length > _generalIndex) { propertyObject = properties[_generalIndex]; oldPropertyObject = propertyObject.GetValue(objectComponent, null); } } if (methodObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = /*BindingFlags.NonPublic | */ BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; MethodInfo[] methods = typeComponent.GetMethods(flags); if (methods.Length > _generalIndex) { methodObject = methods[_generalIndex]; } } if (fieldObject == null) { Type typeComponent = objectComponent.GetType(); const BindingFlags flags = BindingFlags.NonPublic | BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static; FieldInfo[] fields = typeComponent.GetFields(flags); if (fields.Length > _generalIndex) { fieldObject = fields[_generalIndex]; } } OSC[] instancesOSC; instancesOSC = FindObjectsOfType(typeof(OSC)) as OSC[]; GameObject oscGameobject; oscGameobject = this.gameObject; if (instancesOSC.Length > 0) { //i = 0; foreach (OSC item in instancesOSC) { if ((OSCtransmitPort != null)) { if (item.getPortOUT() == OSCtransmitPort.getPortOUT()) { oscGameobject = item.gameObject; oscReference = oscGameobject.GetComponent <OSC> (); } } } } else { Debug.Log("NO OSC!!! You have to drag a OSC behavior to initalize the plugin"); } requirements = new ObjectRequirements(); }