Exemple #1
0
    private GameObject pointsText;                          // Text, der beim Tod angezeigt werden soll

    void Start()
    {
        controller   = gameObject.GetComponent <CharacterController>();
        curve        = GameObject.Find("LevelGenerator").GetComponent <generateCurve>();
        ors          = GameObject.Find("LevelGenerator").GetComponent <ObjectRandomSpawn>();
        uicontroller = GameObject.Find("LevelManager").GetComponent <UIController>();
        mSpeed       = 6.0f;
        lastTurn     = 0;
        health       = 100;
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        // curve = GetComponent<generateCurve>();
        mesh        = new Mesh();
        vertList    = new List <Vector3>();
        triList     = new List <int>();
        normalsList = new List <Vector3>();
        turtle      = new GameObject("Turtle");

        objectSpawner = GetComponent <ObjectRandomSpawn>();
        meshFilter    = GetComponent <MeshFilter>();

        meshFilter.mesh = mesh;
        mesh.name       = "Boden";
        generated       = false;
    }
Exemple #3
0
    private CharacterController cc;                 // cc zum Blockieren der Stuerung bei Respawn in Höhle

    // Use this for initialization
    void Start()
    {
        isWaiting   = 0;
        scene       = SceneManager.GetActiveScene();
        audioScript = GameObject.Find("Player").GetComponent <AudioFX>();

        health          = PlayerPrefs.GetInt("Health");
        healthText.text = health.ToString();

        uicontroller = GameObject.Find("LevelManager").GetComponent <UIController>();
        if (scene.name == "Level1")
        {
            ors = GameObject.Find("LevelGenerator").GetComponent <ObjectRandomSpawn>();
        }
        ui = GameObject.Find("UI");

        uicontroller.ReadScore();
    }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        mesh        = new Mesh();
        vertList    = new List <Vector3>();
        triList     = new List <int>();
        normalsList = new List <Vector3>();
        turtle      = new GameObject("Turtle");

        objectSpawner = GetComponent <ObjectRandomSpawn>();
        uicontroller  = GameObject.Find("LevelManager").GetComponent <UIController>();

        meshFilter = GetComponent <MeshFilter>();
        mainCamera = Camera.main;

        meshFilter.mesh = mesh;
        mesh.name       = "Boden";

        meshc            = gameObject.AddComponent(typeof(MeshCollider)) as MeshCollider;
        meshc.sharedMesh = mesh;
    }