private void _on_AnimationPlayer_animation_finished(String anim_name)
 {
     if (anim_name == "Morte")
     {
         PowerUPController powerUP = (ObjectPoolingBLL.executarPooling(PowerUP) as PowerUPController);
         powerUP.Drop(GlobalPosition);
     }
 }
        public void Atirar(PersonagemDTO personagem, bool invertido)
        {
            SingleMonophonicEmiterBLL.Reproduzir(TiroSound);
            BulletController disparo = (ObjectPoolingBLL.executarPooling(bulletPool) as BulletController);
            Vector2          direcao = invertido ? new Vector2(GlobalPosition.x - 3, GlobalPosition.y) : new Vector2(GlobalPosition.x + 3, GlobalPosition.y);

            disparo.Shoot(direcao, invertido);
        }