public void GenerateRows()    // Not used
    {
        int     randHeight = Random.Range(0, 4);
        Vector3 position;

        MovePlatforms();

        lastActPlat = platformPool.objects[platformPool.LastDeacObj].transform.position;

        if (lastActPlat.x < LEFT_BOUND)
        {
            platformPool.DeactivateObject();

            position = new Vector3(RIGHT_BOUND + xGAP, POSSIBLE_HEIGHTS[randHeight], 0);

            platformPool.ActivateObject(position);
        }
    }