Exemple #1
0
    // Use this for initialization
    void Start()
    {
        attackType = AttackType.AUTO;

        op = FindObjectOfType <ObjectPoolNetworked>();
        SetHealth(maxHealth);
        /*Give a Name Troop*/
        NameUnit();
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        op = FindObjectOfType <ObjectPoolNetworked>();

        GameObject previousPos = new GameObject("previous Pos");

        prevPos = previousPos.transform;

        airstrikes = new List <AirStrikeNetwork>();

        m_currentMarker = Instantiate(m_navMarker, new Vector3(0, 4, 0), Quaternion.identity);

        m_currentMarker.transform.position = troopController.currentSelectedUnit.transform.position;
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        m_op  = FindObjectOfType <ObjectPoolNetworked>();
        m_nmn = GetComponent <NavigationMarkerNetworked>();

        if (isServer)
        {
            m_generals = m_op.team1Generals;
        }
        else
        {
            m_generals = m_op.team2Generals;
        }

        currentSelectedUnit = m_generals[tankIndex].gameObject;

        cameraController.MoveCameraTo(m_generals[tankIndex].transform.position);

        currentSelectionCircle = Instantiate(selectionCircle, m_generals[0].transform.position, Quaternion.Euler(-90, 0, 0));
    }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     objectPool = FindObjectOfType <ObjectPoolNetworked>();
 }