public override void OnInspectorGUI() { base.OnInspectorGUI(); if (!EditorApplication.isPlaying) { EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info); return; } ObjectPoolComponent t = (ObjectPoolComponent)target; if (IsPrefabInHierarchy(t.gameObject)) { EditorGUILayout.LabelField("Object Pool Count", t.Count.ToString()); ObjectPoolBase[] objectPools = t.GetAllObjectPools(true); foreach (ObjectPoolBase objectPool in objectPools) { DrawObjectPool(objectPool); } } Repaint(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (!EditorApplication.isPlaying) { EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info); return; } ObjectPoolComponent t = (ObjectPoolComponent)target; if (PrefabUtility.GetPrefabType(t.gameObject) != PrefabType.Prefab) { EditorGUILayout.LabelField("Object Pool Count", t.Count.ToString()); BaseObjectPool[] objectPools = t.GetAllObjectPools(true); if (null != objectPools) { foreach (BaseObjectPool objectPool in objectPools) { DrawObjectPool(objectPool); } } } Repaint(); }