/// <summary> /// Update is called once per frame. /// </summary> private void Update() { if (!GameManager.Instance.GameOver) { /* * Vector2Int coord = grid.GetCellFromWorldPos(go.transform.position); * Value = grid.GetCellCenterWorld(coord, defaultYAxis: false); * text.text = "CellPos: " + Value + "\nGrid: " + grid.GetCellFromWorldPos(Value); * //text.text = seconds + "." + secondHundreths + " s"; */ /* * Value = Input.mousePosition; * text.text = "MousePos: " + Value; */ text.text = objPlacer.GetPlacementInfo(); } }
private void DisplayPlacementInfo() { GUILayout.Label(targetObjectPlacer.GetPlacementInfo()); }