public object Load(string path, Type type) { string json = File.ReadAllText(path); var jtoken = JToken.Parse(json); return(ObjectPipeline.BuildObject(jtoken, type)); }
public static void Save(PlayerProfile profile) { JToken json = ObjectPipeline.UnbuildObject(profile, true); Directory.CreateDirectory(ProfileFolder); File.WriteAllText(GetPath(profile.Name), json.ToString()); }
public object Load(string path, Type type) { var data = DataSerialization.FromFile(path); var model = ObjectPipeline.DeserializeObject(data); return(new ContentCachedTurretAssemblyPrefab(model)); }
private void Disassemble() { GameObjectAssembler _assembler = new GameObjectAssembler(); TurretAssemblyAssembler _assemblyAssembler = new TurretAssemblyAssembler(); string path = Paths.StreamingAssets; string name = string.Empty; string data = ""; switch (Type) { case TargetType.Assembly: data = ObjectPipeline.SerializeObject(_assemblyAssembler.Disassemble((Object as GameObject).GetComponent <TurretAssembly>())).ToString(); name = Object.name; break; case TargetType.GameObject: data = ObjectPipeline.SerializeObject(_assembler.Disassemble(Object as GameObject)).ToString(); name = Object.name; break; case TargetType.Object: data = ObjectPipeline.UnbuildObject(Object == null ? Activator.CreateInstance(ReflectionUtils.GetType(_objectTypeName)) : Object, Implicit).ToString(); name = Object == null?_objectTypeName.Replace(".", "") : Object.name; break; } path = path + Path + name + ".json"; File.WriteAllText(path, data); }
public IContentPack Load(string path) { ContentPackInfo info = new ContentPackInfo(); Texture2D texture = new Texture2D(2, 2); try { JToken data = DataSerialization.FromFile(Path.Combine(path, ABOUT_FILE)); info = ObjectPipeline.BuildObject <ContentPackInfo>(data); if (File.Exists(Path.Combine(path, IMAGE_FILE))) { texture.LoadImage(File.ReadAllBytes(Path.Combine(path, IMAGE_FILE))); texture.filterMode = FilterMode.Point; // TODO: Allow content packs to decide this individually. } else { texture = null; } } catch (FileNotFoundException) { info.Name = Path.GetFileName(path); info.Author = "Unknown Author"; info.Version = "Unknown Version"; info.Description = "Unknown Description"; File.WriteAllText(Path.Combine(path, ABOUT_FILE), ObjectPipeline.UnbuildObject(info, true).ToString()); } return(new ContentPack(path + "/", info.Name, info.Author, info.Description, info.Version, texture)); }
public static void SaveFile(string path, TurretAssembly assembly) { Directory.CreateDirectory(Path.GetDirectoryName(path)); TurretAssemblyAssembler assembler = new TurretAssemblyAssembler(); var model = assembler.Disassemble(assembly); File.WriteAllText(path, ObjectPipeline.SerializeObject(model).ToString()); Alert.Open("Assembly has been saved."); }
private void LoadFile(string file) { JObject obj = JObject.Parse(File.ReadAllText(file)); MapData = ObjectPipeline.BuildObject <MapData>(obj); _mapController.IfExists(x => x.ApplyMapData(MapData)); NameInput.text = MapData.Name; DescriptionInput.text = MapData.Description; }
public static PlayerProfile Load(string profileName) { try { JToken json = JToken.Parse(File.ReadAllText(GetPath(profileName))); return(ObjectPipeline.BuildObject <PlayerProfile>(json)); } catch { return(null); } }
public IEnumerable <KeyValuePair <string, string> > GetTranslations(string cultureName) { string file = Path.Combine(_path, cultureName) + ".json"; if (File.Exists(file)) { JToken token = JToken.Parse(File.ReadAllText(file)); LocalizationData data = ObjectPipeline.BuildObject <LocalizationData>(token); foreach (var pair in data) { yield return(pair); } } }
public PlayerProfile[] LoadProfiles() { if (!Directory.Exists(ProfileManager.ProfileFolder)) { Directory.CreateDirectory(ProfileManager.ProfileFolder); } string[] files = Directory.GetFiles(ProfileManager.ProfileFolder); PlayerProfile[] profiles = new PlayerProfile[files.Length]; for (int i = 0; i < files.Length; i++) { JObject obj = JObject.Parse(File.ReadAllText(files[i])); profiles[i] = ObjectPipeline.BuildObject <PlayerProfile>(obj); } return(profiles); }
private void Assemble() { GameObjectAssembler _assembler = new GameObjectAssembler(); string path = Paths.StreamingAssets; path += Path; JToken data = JToken.Parse(File.ReadAllText(path)); switch (Type) { case TargetType.GameObject: _assembler.Assemble(ObjectPipeline.DeserializeObject(data)).SetActive(true); break; } Debug.Log(path); }
public static void CompileAsset(string guid, string targetPath, CompilationType type, bool implicitType) { string assetPath = AssetDatabase.GUIDToAssetPath(guid); string directory = Directory.GetParent(targetPath).FullName; if (!Directory.Exists(directory)) { Directory.CreateDirectory(directory); } if (type == CompilationType.Copy) { File.Copy(assetPath, targetPath, true); return; } object asset = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(Object)); JToken json; switch (type) { case CompilationType.SerializeGameObject: GameObjectAssembler assembler = new GameObjectAssembler(); RootModel model = assembler.Disassemble(asset as GameObject); json = ObjectPipeline.SerializeObject(model); break; case CompilationType.SerializeAssembly: TurretAssemblyAssembler tAssembler = new TurretAssemblyAssembler(); RootModel tModel = tAssembler.Disassemble((asset as GameObject).GetComponent <TurretAssembly>()); json = ObjectPipeline.SerializeObject(tModel); break; case CompilationType.SerializeObject: default: json = ObjectPipeline.UnbuildObject(asset, implicitType); break; } File.WriteAllText(Path.ChangeExtension(targetPath, ".json"), json.ToString()); }
private void LoadFile(string path) { if (CurrentAsssembly) { DeleteCurrentAssembly(); } var json = JObject.Parse(File.ReadAllText(path)); var model = ObjectPipeline.DeserializeObject(json); TurretAssemblyAssembler assembler = new TurretAssemblyAssembler(); CurrentAsssembly = assembler.Assemble(model); if (CurrentAsssembly is Component comp) { comp.transform.position = Vector3.zero; comp.transform.rotation = Quaternion.identity; } NameText.text = CurrentAsssembly.Name; DescriptionText.text = CurrentAsssembly.Description; }