Exemple #1
0
        private void SelectDatabaseButton()
        {
            GUIStyle   buttonStyle   = EditorStyles.objectField;
            GUIContent buttonContent = new GUIContent(this.m_Database != null ? this.m_Database.name : "Null");
            Rect       buttonRect    = GUILayoutUtility.GetRect(180f, 18f);

            buttonRect.y += 1f;
            if (GUI.Button(buttonRect, buttonContent, buttonStyle))
            {
                ObjectPickerWindow.ShowWindow(buttonRect, typeof(ItemDatabase),
                                              (UnityEngine.Object obj) => {
                    this.m_Database = obj as ItemDatabase;
                    ResetChildEditors();
                },
                                              () => {
                    ItemDatabase db = EditorTools.CreateAsset <ItemDatabase>(true);
                    if (db != null)
                    {
                        CreateDefaultCategory(db);
                        this.m_Database = db;
                        ResetChildEditors();
                    }
                });
            }
        }
Exemple #2
0
        protected override void DoSelection(Rect buttonRect, SerializedProperty property, GUIContent label, ItemGroup current)
        {
            GUIStyle   buttonStyle   = EditorStyles.objectField;
            GUIContent buttonContent = new GUIContent(current != null ? current.Name : "Database");

            if (GUI.Button(buttonRect, buttonContent, buttonStyle))
            {
                ObjectPickerWindow.ShowWindow(buttonRect, typeof(ItemDatabase), BuildSelectableObjects(),
                                              (UnityEngine.Object obj) => {
                    property.serializedObject.Update();
                    property.objectReferenceValue = obj;
                    property.serializedObject.ApplyModifiedProperties();
                },
                                              () => {
                });
            }
        }
Exemple #3
0
        protected virtual void DoSelection(Rect buttonRect, SerializedProperty property, GUIContent label, Quest current)
        {
            GUIStyle   buttonStyle   = EditorStyles.objectField;
            GUIContent buttonContent = new GUIContent(current != null ? current.Name : "Null");

            if (GUI.Button(buttonRect, buttonContent, buttonStyle))
            {
                ObjectPickerWindow.ShowWindow(buttonRect, typeof(QuestDatabase), BuildSelectableObjects(),
                                              (UnityEngine.Object obj) => {
                    property.serializedObject.Update();
                    property.objectReferenceValue = obj;
                    property.serializedObject.ApplyModifiedProperties();
                },
                                              () => {
                    QuestDatabase db = EditorTools.CreateAsset <QuestDatabase>(true);
                });
            }
        }
        private void SelectDatabaseButton()
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Database", GUILayout.Width(120f));
            ItemDatabase database      = this.m_Database.objectReferenceValue as ItemDatabase;
            GUIStyle     buttonStyle   = EditorStyles.objectField;
            GUIContent   buttonContent = new GUIContent(database != null ? database.name : "Null");
            Rect         buttonRect    = GUILayoutUtility.GetRect(buttonContent, buttonStyle);

            //buttonRect = EditorGUI.PrefixLabel(buttonRect, new GUIContent("Database"));
            if (GUI.Button(buttonRect, buttonContent, buttonStyle))
            {
                ObjectPickerWindow.ShowWindow(buttonRect, typeof(ItemDatabase),
                                              (UnityEngine.Object obj) => {
                    serializedObject.Update();
                    this.m_Database.objectReferenceValue = obj;
                    serializedObject.ApplyModifiedProperties();
                },
                                              () => {
                });
            }
            EditorGUILayout.EndHorizontal();
        }