Exemple #1
0
    // Use this for initialization
    void Start()
    {
        Player = GameObject.Find("Player");

        WarningCollider = transform.Find("WarningCollider");
        if (PathToFollow.PathValid())
        {
            StartingPosition     = transform.position;
            CurrentWaypointIndex = 0;
            CurrentWaypoint      = PathToFollow.PathWaypoints[CurrentWaypointIndex];
            StartMotion();
        }
    }