private IEnumerator MoveCoroutine(Transform transform, Vector3 destination, ObjectMoverSetting setting) { var currentPos = transform.position; var t = 0f; while (t < 1) { t += Time.deltaTime / setting.timeToMove; transform.position = Vector3.Lerp(currentPos, destination, t); yield return(null); } setting.afterMoveEvent.Invoke(); }
public void MoveToPoint(Transform targetPos, ObjectMoverSetting setting) { StartCoroutine(MoveCoroutine(transform, targetPos.position, setting)); }