void OnTriggerStay(Collider other)
    {
        if (noOfServingsAvailable > 0)
        {
            if (isSoupContainer)
            {
                if (other.name.Contains("soupBowl"))
                {
                    otherObject = other.gameObject;
                    ObjectMotion otherObjectMotion = otherObject.GetComponent <ObjectMotion>();

                    if (!otherObjectMotion.mySoup.activeInHierarchy)
                    {
                        LevelSoundManager._instance.bttn_click.Play();
                        reachedDestination = true;
                    }
                }
            }
            else if (isPan)
            {
                if (!isBurnt)
                {
                    if (other.name.Contains("plate"))
                    {
                        otherObject = other.gameObject;

                        ObjectMotion otherObjectMotion = otherObject.GetComponent <ObjectMotion>();

                        if (!otherObjectMotion.myNoodles.activeInHierarchy)
                        {
                            LevelSoundManager._instance.bttn_click.Play();
                            reachedDestination = true;
                        }
                    }
                }
            }
            if (China_Manager.tutorialEnd)
            {
                if (other.name.Contains("dustbin"))
                {
                    otherObject        = other.gameObject;
                    reachedDestination = true;
                }
            }
        }
    }
    public void ClickedDestination()
    {
        if (otherObject.name.Contains("dustbin"))
        {
            if (isSoupContainer)
            {
                isBurnt               = false;
                heatingTimer          = 0;
                noOfServingsAvailable = 0;
                myAlpha.gameObject.SetActive(false);
                myFood.gameObject.SetActive(false);
                myReadyFood.GetComponent <SpriteRenderer>().sprite = China_Manager._instance.soupContainerVariations[0];
                myImage.sprite = ladleVariations[0];
                vegAdded       = false;
                China_Manager._instance.clickedSoupContainer = false;
                UIManager._instance.totalCoins    -= China_Manager._instance.soupPrice;
                UIManager._instance.coinsText.text = UIManager._instance.totalCoins.ToString();
            }
            else if (isPan)
            {
                isBurnt      = false;
                heatingTimer = 0;
                mySmoke.gameObject.SetActive(false);
                noOfServingsAvailable = 0;
                scaledImage.gameObject.SetActive(false);
                myFood.gameObject.SetActive(false);
                myReadyFood.gameObject.SetActive(false);
                myImage.sprite = ladleVariations[0];
                noodlesAdded   = false;
                vegAdded       = false;
                China_Manager._instance.clickedPan = false;
                UIManager._instance.totalCoins    -= China_Manager._instance.perfectNoodlesPrice;
                UIManager._instance.coinsText.text = UIManager._instance.totalCoins.ToString();
                LevelSoundManager._instance.dustbin.Play();
                if (UIManager._instance.totalCoins > 0)
                {
                    UIManager._instance.dustbin_textparent.SetActive(true);
                    UIManager._instance.dustbin_text.text = "-" + China_Manager._instance.perfectNoodlesPrice.ToString();
                    Invoke("Deactivedustbin", 1.0f);
                }
                if (UIManager._instance.totalCoins < 0)
                {
                    UIManager._instance.totalCoins     = 0;
                    UIManager._instance.coinsText.text = "0";
                }
            }
            iAmSelected    = false;
            startAnimating = false;
        }
        else
        {
            if (isSoupContainer)
            {
                if (otherObject != null)
                {
                    ObjectMotion otherObjectMotion = otherObject.GetComponent <ObjectMotion>();
                    if (!otherObjectMotion.mySoup.activeInHierarchy)
                    {
                        otherObjectMotion.mySoup.SetActive(true);
                        otherObjectMotion.soupScale.ResetToBeginning();
                        otherObjectMotion.soupScale.PlayForward();
                        otherObjectMotion.myType = LevelManager.Orders.SOUP;
                        noOfServingsAvailable--;
                        if (noOfServingsAvailable <= 0)
                        {
                            isBurnt      = false;
                            heatingTimer = 0;
                            myAlpha.gameObject.SetActive(false);
                            myFood.gameObject.SetActive(false);
                            myReadyFood.GetComponent <SpriteRenderer>().sprite = China_Manager._instance.soupContainerVariations[0];
                            myImage.sprite = ladleVariations[0];
                            vegAdded       = false;
                        }
                        if (tutorialOn)
                        {
                            tutorialPick = false;
//							UIManager._instance.tutorialPanelBg.gameObject.SetActive (true);
                            China_Manager._instance.firstSoupBowl.tutorialOn = true;
                            UIManager._instance.tutorialPanelBg.OpenPopupChina("DRAG TO THE \n CUSTOMER.", false, false, 6);
                            tutorialOn = false;
                        }
                        iAmSelected    = false;
                        startAnimating = false;
                        China_Manager._instance.clickedSoupContainer = false;
                    }
                }
            }
            else if (isPan)
            {
                if (otherObject != null)
                {
                    ObjectMotion otherObjectMotion = otherObject.GetComponent <ObjectMotion>();

                    if (!otherObjectMotion.myNoodles.activeInHierarchy)
                    {
                        if (tutorialOn)
                        {
                            tutorialPick = false;
//							UIManager._instance.tutorialPanelBg.gameObject.SetActive (true);
                            China_Manager._instance.firstCustomer.tutorialOn          = true;
                            China_Manager._instance.noodlesPlatesMotion[0].tutorialOn = true;
                            UIManager._instance.tutorialPanelBg.OpenPopupChina("DRAG TO THE \n CUSTOMER.", false, false, 6);
                            tutorialOn = false;
                        }
                        otherObjectMotion.myNoodles.SetActive(true);
                        otherObjectMotion.myType = LevelManager.Orders.NOODLES;
                        if (heatingTimer >= perfectTimer && !isBurnt)
                        {
                            otherObjectMotion.perfect = true;
                            otherObjectMotion.myNoodles.GetComponent <SpriteRenderer>().sprite = China_Manager._instance.noodlesInPlateVariations[1];
                        }
                        else if (!isBurnt)
                        {
                            otherObjectMotion.myNoodles.GetComponent <SpriteRenderer>().sprite = China_Manager._instance.noodlesInPlateVariations[0];
                        }
                        noOfServingsAvailable--;
                        if (noOfServingsAvailable <= 0)
                        {
                            mySmoke.gameObject.SetActive(false);
                            isBurnt = false;
                            scaledImage.gameObject.SetActive(false);
                            heatingTimer = 0;
                            myFood.gameObject.SetActive(false);
                            myReadyFood.gameObject.SetActive(false);
                            myImage.sprite = ladleVariations[0];
                            noodlesAdded   = false;
                            vegAdded       = false;
                        }
                        China_Manager._instance.clickedPan = false;
                        iAmSelected    = false;
                        startAnimating = false;
                    }
                }
            }
        }
    }