Exemple #1
0
        public void Assemble(ValueModel source, AssemblyContext context)
        {
            ObjectModel obj = source as ObjectModel;

            TierIndex    = obj.GetValue <int>("Tier");
            VariantIndex = obj.GetValue <int>("Variant");
        }
        public TurretAssembly Assemble(RootModel model)
        {
            GameObject     assemblyObject = UnityEngine.Object.Instantiate(Resources.Load <GameObject>(ASSEMBLY_PREFAB_PATH));
            TurretAssembly assembly       = assemblyObject.GetComponent <TurretAssembly>();
            ObjectModel    obj            = model.Root as ObjectModel;

            assembly.Name        = obj.GetValue <string>("Name");
            assembly.Description = obj.GetValue <string>("Description");
            ObjectModel tiers    = obj.GetObject("Tiers");
            UpgradeMap  upgrades = _valueAssembler.Assemble(obj.GetObject("UpgradeMap"), typeof(UpgradeMap), new AssemblyContext()) as UpgradeMap;

            foreach (var tierProperty in tiers.GetProperties())
            {
                Transform tierObj = AssembleTier(tierProperty.Model as ObjectModel, assembly).transform;
                Tier      tier    = Tier.Parse(tierProperty.Name);

                tierObj.gameObject.SetActive(false);
                tierObj.gameObject.name = tier.ToString();

                assembly.AddTier(tierObj, tier);
            }

            assembly.UpgradeMap = upgrades;
            assembly.SetTier(Tier.Initial);
            return(assembly);
        }
 public override Quaternion AssembleValue(ObjectModel value, AssemblyContext context)
 {
     return new Quaternion(
         value.GetValue<float>("X"),
         value.GetValue<float>("Y"),
         value.GetValue<float>("Z"),
         value.GetValue<float>("W"));
 }
 public override Vector4 AssembleValue(ObjectModel value, AssemblyContext context)
 {
     return new Vector4(
         value.GetValue<float>("X"),
         value.GetValue<float>("Y"),
         value.GetValue<float>("Z"),
         value.GetValue<float>("W"));
 }
        public override void Assemble(ObjectModel model, CircleCollider2D target, AssemblyContext context)
        {
            Vector2Assembler vs = new Vector2Assembler();

            target.radius         = model.GetValue <float>("Radius");
            target.offset         = vs.AssembleValue(model.GetObject("Offset"), context);
            target.isTrigger      = model.GetValue <bool>("IsTrigger");
            target.usedByEffector = model.GetValue <bool>("UsedByEffector");
        }
        public void Assemble(ValueModel source, AssemblyContext context)
        {
            ObjectModel model = source as ObjectModel;

            Identifier  = model.GetValue <string>("Identifier");
            IsCompleted = model.GetValue <bool>("IsCompleted");
            CompletedOn = model.GetValue <DateTime>("CompletedOn");
            Progression = model.GetProperty("Progression");
        }
Exemple #7
0
 public override Rect AssembleValue(ObjectModel value, AssemblyContext context)
 {
     return(new Rect(
                value.GetValue <float>("X"),
                value.GetValue <float>("Y"),
                value.GetValue <float>("Width"),
                value.GetValue <float>("Height")
                ));
 }
Exemple #8
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        public void Assemble(ValueModel source, AssemblyContext context)
        {
            ObjectModel obj = (source as ObjectModel);

            Name        = obj.GetValue <string>("Name");
            Description = obj.GetValue <string>("Description");
            Identifier  = obj.GetValue <string>("Identifier");
            Width       = obj.GetValue <int>("Width");
            Height      = obj.GetValue <int>("Height");
            Tiles       = AssembleTileData(obj.GetArray("Tiles"), context);
            Objects     = obj.GetArray("Objects").Elements.Cast <ObjectModel>().ToArray();
        }
        public TurretComponent Assemble(ObjectModel model, Transform parent, TurretAssembly assembly, AssemblyContext context)
        {
            IContentCachedPrefab component    = GetComponent(model.GetValue <string>("UniqueIdentifier"));
            ValueAssembler       assembler    = new ValueAssembler();
            GameObject           obj          = component.Instantiate();
            TurretComponent      newComponent = obj.GetComponent <TurretComponent>();

            if (parent != null)
            {
                obj.transform.SetParent(parent.transform);
                var position = (Vector2)assembler.Assemble(model.GetObject("LocalPosition"), typeof(Vector2), context);

                obj.transform.localPosition = (Vector3)position + Vector3.back * 0.1f;

                if (model.HasProperty("Angle"))
                {
                    obj.transform.localRotation = Quaternion.Euler(0f, 0f, model.GetValue <float>("Angle"));
                }
                if (model.HasProperty("Flipped"))
                {
                    if (model.GetValue <bool>("Flipped"))
                    {
                        newComponent.Flip();
                    }
                }

                TurretComponent parentComponent = parent.GetComponent <TurretComponent>();
                foreach (var point in newComponent.AttachmentPoints)
                {
                    AttachmentSlot slot = FindSlotForPoint(parentComponent.AttachmentSlots.GetSupportingPoints(point), point, obj.transform, parent.transform);
                    if (slot != null)
                    {
                        slot.Attach(newComponent);
                    }
                }
            }
            else
            {
                obj.transform.SetParent(assembly.transform);
                obj.transform.localPosition = Vector3.zero;
            }

            foreach (ValueModel child in model.GetArray("Children"))
            {
                Assemble(child as ObjectModel, newComponent.transform, assembly, context);
            }

            return(newComponent);
        }
Exemple #10
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        public override void Assemble(ObjectModel model, Renderer target, AssemblyContext context)
        {
            var properties = model.GetProperties();

            target.shadowCastingMode          = model.GetValue <ShadowCastingMode>("ShadowCastingMode");
            target.receiveShadows             = model.GetValue <bool>("RecieveShadows");
            target.lightProbeUsage            = model.GetValue <LightProbeUsage>("LightProbeUsage");
            target.reflectionProbeUsage       = model.GetValue <ReflectionProbeUsage>("ReflectionProbeUsage");
            target.motionVectorGenerationMode = model.GetValue <MotionVectorGenerationMode>("MotionVectorGenerationMode");
            target.allowOcclusionWhenDynamic  = model.GetValue <bool>("AllowOcclusionWhenDynamic");
            target.sortingLayerID             = model.GetValue <int>("SortingLayer");
            target.sortingOrder = model.GetValue <int>("OrderInLayer");
        }
        public override void Assemble(ObjectModel model, TrailRenderer target, AssemblyContext context)
        {
            ValueAssembler    assembler     = new ValueAssembler();
            RendererAssembler baseAssembler = new RendererAssembler();

            target.widthCurve           = (AnimationCurve)assembler.Assemble(model.GetProperty("Curve"), typeof(AnimationCurve), context);
            target.time                 = model.GetValue <float>("Time");
            target.minVertexDistance    = model.GetValue <float>("MinVertexDistance");
            target.autodestruct         = model.GetValue <bool>("Autodestruct");
            target.emitting             = model.GetValue <bool>("Emitting");
            target.colorGradient        = (Gradient)assembler.Assemble(model.GetProperty("Color"), typeof(Gradient), context);
            target.numCornerVertices    = model.GetValue <int>("CornerVertices");
            target.numCapVertices       = model.GetValue <int>("CapVertices");
            target.alignment            = model.GetValue <LineAlignment>("Alignment");
            target.textureMode          = model.GetValue <LineTextureMode>("TextureMode");
            target.generateLightingData = model.GetValue <bool>("GenerateLigtingData");
            target.shadowBias           = model.GetValue <float>("ShadowBias");

            baseAssembler.Assemble(model, target, context);
        }
Exemple #12
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        public override Gradient AssembleValue(ObjectModel value, AssemblyContext context)
        {
            ColorAssembler assembler = new ColorAssembler();
            Gradient       gradient  = new Gradient();

            gradient.mode      = value.GetValue <GradientMode>("Mode");
            gradient.colorKeys = value.GetArray("ColorKeys").Select(x => new GradientColorKey((Color)assembler.Assemble((x as ObjectModel).GetObject("Color"), context), (x as ObjectModel).GetValue <float>("Time"))).ToArray();
            gradient.alphaKeys = value.GetArray("AlphaKeys").Select(x => new GradientAlphaKey((x as ObjectModel).GetValue <float>("Alpha"), (x as ObjectModel).GetValue <float>("Time"))).ToArray();

            return(gradient);
        }
Exemple #13
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        private GameObject RecursiveAssemble(ObjectModel model, AssemblyContext context, Transform parent)
        {
            GameObject obj = new GameObject(model.GetValue <string>("Name"))
            {
                tag      = model.GetValue <string>("Tag"),
                layer    = model.GetValue <int>("Layer"),
                isStatic = model.GetValue <bool>("Static")
            };

            Vector3    pos   = obj.transform.position;
            Quaternion rot   = obj.transform.rotation;
            Vector3    scale = obj.transform.localScale;

            obj.transform.SetParent(parent, true);

            obj.transform.localPosition = pos;
            obj.transform.localRotation = rot;
            obj.transform.localScale    = scale;

            obj.SetActive(false);
            var components = model.GetArray("Components");

            foreach (var component in components)
            {
                _componentAssembler.Assemble(component as ObjectModel, obj, context);
            }

            var children = model.GetArray("Children");

            foreach (var child in children)
            {
                GameObject childObj = RecursiveAssemble(child as ObjectModel, context, obj.transform);
            }
            obj.SetActive(true);

            return(context.MakeReferencable(obj, model.Guid));
        }
Exemple #14
0
 private Keyframe AssembleKeyframe(ObjectModel frameModel)
 {
     return(new Keyframe(
                frameModel.GetValue <float>("Time"),
                frameModel.GetValue <float>("Value"),
                frameModel.GetValue <float>("InTangent"),
                frameModel.GetValue <float>("OutTangent"),
                frameModel.GetValue <float>("InWeight"),
                frameModel.GetValue <float>("OutWeight")
                ));
 }
        public override void Assemble(ObjectModel model, LineRenderer target, AssemblyContext context)
        {
            ValueAssembler    assembler      = new ValueAssembler();
            RendererAssembler baseSerializer = new RendererAssembler();

            target.positionCount = model.GetValue <int>("PositionCount");
            SetPositions(target, model.GetArray("Positions").Select(x => (Vector3)assembler.Assemble(x, typeof(Vector3), context)).ToArray());
            target.widthCurve    = (AnimationCurve)assembler.Assemble(model.GetProperty("Curve"), typeof(AnimationCurve), context);
            target.colorGradient = (Gradient)assembler.Assemble(model.GetProperty("Colors"), typeof(Gradient), context);

            target.numCornerVertices    = model.GetValue <int>("CornerVerticies");
            target.numCapVertices       = model.GetValue <int>("CapVerticies");
            target.alignment            = model.GetValue <LineAlignment>("Alignment");
            target.textureMode          = model.GetValue <LineTextureMode>("TextureMode");
            target.shadowBias           = model.GetValue <float>("ShadowBias");
            target.generateLightingData = model.GetValue <bool>("GenerateLighingData");
            target.useWorldSpace        = model.GetValue <bool>("UseWorldSpace");

            baseSerializer.Assemble(model, target, context);
        }
 public override Color AssembleValue(ObjectModel value, AssemblyContext context)
 {
     return(new Color(value.GetValue <float>("Red"), value.GetValue <float>("Green"), value.GetValue <float>("Blue"), value.GetValue <float>("Alpha")));
 }
Exemple #17
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 public override void Assemble(ObjectModel model, Rigidbody2D target, AssemblyContext context)
 {
     target.bodyType = model.GetValue <RigidbodyType2D>("BodyType");
 }
Exemple #18
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 public override LayerMask AssembleValue(ObjectModel value, AssemblyContext context)
 {
     return(value.GetValue <int>("Mask"));
 }
 public override Vector3Int AssembleValue(ObjectModel value, AssemblyContext context)
 {
     return new Vector3Int(value.GetValue<int>("X"), value.GetValue<int>("Y"), value.GetValue<int>("Z"));
 }