void Start() { isDead = false; lastSpawnTime = nextSpawnTime = 0.0f; om = GameObject.Find("GameController").GetComponent <ObjectMatrix>(); om.getObjectMatrix(); rows = om.rows; columns = om.columns; rlm = GameObject.Find("GameController").GetComponent <randomLevelMaker>(); rlm.generateLevel(); fire_button_pressed = false; bombs_spawned = 0; }
void Start() { player.GetComponent <power_pick_up> ().enabled = true; player.GetComponent <PlayerController> ().enabled = true; ar_camera.GetComponent <player_control_direction_predictor> ().enabled = true; isDead = false; lastSpawnTime = nextSpawnTime = 0.0f; om = GameObject.Find("GameController").GetComponent <ObjectMatrix>(); om.getObjectMatrix(); rows = om.rows; columns = om.columns; rlm = GameObject.Find("GameController").GetComponent <randomLevelMaker_cfd>(); rlm.generateLevel(); //rlm.set_count_canvas (); fire_button_pressed = false; bombs_spawned = 0; sc = GameObject.Find("GameController").GetComponent <score_counter> (); }