private void Initialize() { // Creating proxies requires the use of the ProxyDataContractResolver and // may allow lazy loading which can expand the loaded graph during serialization. ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
private void Initialize() { // Creating proxies requires the use of the ProxyDataContractResolver and // may allow lazy loading which can expand the loaded graph during serialization. ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
private void Initialize() { // La creación de servidores proxy requiere el uso de ProxyDataContractResolver y // puede permitir la carga diferida que puede expandir el gráfico durante la serialización. ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
private void Initialize() { // 建立 Proxy 時需要用到 ProxyDataContractResolver 和 // 可允許消極式載入,這種載入可以在序列化期間擴充載入的圖形。 ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
protected override void Dispose(Boolean disposing) { base.Dispose(disposing); ObjectMaterialized -= new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized); if(ObjectStateManager != null) { ObjectStateManager.ObjectStateManagerChanged -= new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged); } }
private void Initialize() { // 创建代理需要使用 ProxyDataContractResolver 和 // 可允许延迟加载,这可以在序列化期间展开加载图。 ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
protected override void Dispose(Boolean disposing) { base.Dispose(disposing); ObjectMaterialized -= new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized); if (ObjectStateManager != null) { ObjectStateManager.ObjectStateManagerChanged -= new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged); } }
private void Initialize() { // La création de proxys requiert l'utilisation de ProxyDataContractResolver et // peut autoriser le chargement différé, qui peut développer le graphique chargé pendant la sérialisation. ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
private void Initialize() { // La creación de servidores proxy requiere el uso de ProxyDataContractResolver y // puede permitir la carga diferida que puede expandir el gráfico durante la serialización. ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
private void Initialize() { // 创建代理需要使用 ProxyDataContractResolver 和 // 可允许延迟加载,这可以在序列化期间展开加载图。 ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }
partial void OnContextCreated() { ObjectMaterialized += new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized); ObjectStateManager.ObjectStateManagerChanged += new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged); }
private void AttachToEvents() { SavingChanges += new EventHandler(EntityContext_SavingChanges); ObjectMaterialized += new ObjectMaterializedEventHandler(EntityContext_ObjectMaterialized); }
partial void OnContextCreated() { ObjectMaterialized += new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized); ObjectStateManager.ObjectStateManagerChanged += new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged); }
private void Initialize() { // 建立 Proxy 時需要用到 ProxyDataContractResolver 和 // 可允許消極式載入,這種載入可以在序列化期間擴充載入的圖形。 ContextOptions.ProxyCreationEnabled = false; ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized); }