private void Initialize()
 {
     // Creating proxies requires the use of the ProxyDataContractResolver and
     // may allow lazy loading which can expand the loaded graph during serialization.
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
 private void Initialize()
 {
     // Creating proxies requires the use of the ProxyDataContractResolver and
     // may allow lazy loading which can expand the loaded graph during serialization.
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
 private void Initialize()
 {
     // La creación de servidores proxy requiere el uso de ProxyDataContractResolver y
     // puede permitir la carga diferida que puede expandir el gráfico durante la serialización.
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
Exemple #4
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 private void Initialize()
 {
     // 建立 Proxy 時需要用到 ProxyDataContractResolver 和
     // 可允許消極式載入,這種載入可以在序列化期間擴充載入的圖形。
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
		protected override void Dispose(Boolean disposing) {
			base.Dispose(disposing);
			ObjectMaterialized -= new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized);
			if(ObjectStateManager != null) {
				ObjectStateManager.ObjectStateManagerChanged -= new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged);
			}
		}
 private void Initialize()
 {
     // 创建代理需要使用 ProxyDataContractResolver 和
     // 可允许延迟加载,这可以在序列化期间展开加载图。
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
 protected override void Dispose(Boolean disposing)
 {
     base.Dispose(disposing);
     ObjectMaterialized -= new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized);
     if (ObjectStateManager != null)
     {
         ObjectStateManager.ObjectStateManagerChanged -= new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged);
     }
 }
 private void Initialize()
 {
     // La création de proxys requiert l'utilisation de ProxyDataContractResolver et
     // peut autoriser le chargement différé, qui peut développer le graphique chargé pendant la sérialisation.
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
 private void Initialize()
 {
     // La creación de servidores proxy requiere el uso de ProxyDataContractResolver y
     // puede permitir la carga diferida que puede expandir el gráfico durante la serialización.
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
 private void Initialize()
 {
     // 创建代理需要使用 ProxyDataContractResolver 和
     // 可允许延迟加载,这可以在序列化期间展开加载图。
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }
		partial void OnContextCreated() {
			ObjectMaterialized += new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized);
			ObjectStateManager.ObjectStateManagerChanged += new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged);
		}
 private void AttachToEvents()
 {
     SavingChanges += new EventHandler(EntityContext_SavingChanges);
     ObjectMaterialized += new ObjectMaterializedEventHandler(EntityContext_ObjectMaterialized);
 }
 partial void OnContextCreated()
 {
     ObjectMaterialized += new ObjectMaterializedEventHandler(EFDemoObjectContext_ObjectMaterialized);
     ObjectStateManager.ObjectStateManagerChanged += new CollectionChangeEventHandler(ObjectStateManager_ObjectStateManagerChanged);
 }
 private void Initialize()
 {
     // 建立 Proxy 時需要用到 ProxyDataContractResolver 和
     // 可允許消極式載入,這種載入可以在序列化期間擴充載入的圖形。
     ContextOptions.ProxyCreationEnabled = false;
     ObjectMaterialized += new ObjectMaterializedEventHandler(HandleObjectMaterialized);
 }