private void readJson(JToken node, ReadingOptions options) { X = node.Value <float>("x"); Y = node.Value <float>("y"); Z = node.Value <float>("z"); UnkByte = node.Value <byte>("unkByte"); UnkFloat = node.Value <float>("unkFloat"); ZoneVolumes.Clear(); JArray zones = node.Value <JArray>("zones"); if (zones != null && zones.Type != JTokenType.Null) { foreach (JToken zone in zones) { ZoneVolumes.Add(ArkName.From(zone.Value <string>())); } } Objects.Clear(); ObjectMap.Clear(); JArray objectsNode = node.Value <JArray>("objects"); if (objectsNode != null && objectsNode.Type != JTokenType.Null) { foreach (var jsonNode in objectsNode) { addObject(new GameObject((JObject)jsonNode, options.HibernationObjectProperties), options.BuildComponentTree); } } UnkInt1 = node.Value <int>("unkInt1"); ClassIndex = node.Value <int>("classIndex"); }
public void ReadBinary(ArkArchive archive, ReadingOptions options) { TribeVersion = archive.ReadInt(); if (TribeVersion != 1) { throw new NotSupportedException("Unknown Tribe Version " + TribeVersion); } int tribesCount = archive.ReadInt(); Objects.Clear(); ObjectMap.Clear(); for (int i = 0; i < tribesCount; i++) { addObject(new GameObject(archive), options.BuildComponentTree); } for (int i = 0; i < tribesCount; i++) { GameObject gameObject = Objects[i]; if (gameObject.ClassString == "PrimalTribeData") { Tribe = gameObject; } gameObject.LoadProperties(archive, i < tribesCount - 1 ? Objects[i + 1] : null, 0); } }
public void ReadBinary(ArkArchive archive, ReadingOptions options) { int objectCount = archive.ReadInt(); Objects.Clear(); ObjectMap.Clear(); for (int i = 0; i < objectCount; i++) { addObject(new GameObject(archive), options.BuildComponentTree); } for (int i = 0; i < objectCount; i++) { Objects[i].LoadProperties(archive, i < objectCount - 1 ? Objects[i + 1] : null, 0); } }
private void readBinaryObjects(ArkArchive archive, ReadingOptions options) { if (options.GameObjects) { int count = archive.ReadInt(); Objects.Clear(); ObjectMap.Clear(); for (int n = 0; n < count; n++) { addObject(new GameObject(archive), options.BuildComponentTree); } } else { archive.HasUnknownData = true; archive.HasUnknownNames = true; } }
private void readJsonObjects(JToken node, ReadingOptions options) { Objects.Clear(); ObjectMap.Clear(); if (!options.GameObjects) { return; } JArray objectsArray = node.Value <JArray>("objects"); if (objectsArray == null) { return; } Objects.Capacity = objectsArray.Count; foreach (JObject jObject in objectsArray.Values <JObject>()) { addObject(new GameObject(jObject, options.GameObjectProperties), options.BuildComponentTree); } }
private void readBinaryObjects(ArkArchive archive, ReadingOptions options) { int count = archive.ReadInt(); Objects.Clear(); Objects.Capacity = count; ObjectMap.Clear(); for (int index = 0; index < count; index++) { addObject(new GameObject(archive), options.BuildComponentTree); } if (nameTable == null) { return; } archive.SetNameTable(nameTable, 0, true); for (int index = 0; index < count; index++) { Objects[index].LoadProperties(archive, index + 1 < count ? Objects[index + 1] : null, 0); } }
public void ReadJson(JToken node, ReadingOptions options) { Objects.Clear(); ObjectMap.Clear(); if (node.Type == JTokenType.Array) { foreach (JToken jsonObject in node) { addObject(new GameObject((JObject)jsonObject), options.BuildComponentTree); } } else { var objectsNode = node["objects"]; if (objectsNode != null && objectsNode.Type != JTokenType.Null) { foreach (JToken jsonObject in objectsNode) { addObject(new GameObject((JObject)jsonObject), options.BuildComponentTree); } } } }
public void ReadJson(JToken node, ReadingOptions options) { TribeVersion = node.Value <int>("tribeVersion"); Objects.Clear(); ObjectMap.Clear(); JObject tribeNode = node.Value <JObject>("tribe"); if (tribeNode != null) { addObject(new GameObject(tribeNode), options.BuildComponentTree); Tribe = Objects[0]; } JArray objectsNode = node.Value <JArray>("objects"); if (objectsNode != null) { foreach (JToken objectNode in objectsNode) { addObject(new GameObject((JObject)objectNode), options.BuildComponentTree); } } }
public void Clear() { _map.Clear(); }
public void Clear() { _mapBundle.Clear(); }