override public void Start() { localQua = ObjectItem.transform.localRotation; // mPinchType = Hi5_Object_Pinch_Type.ELeft; ObjectItem.CleanRecord(); //mObjectItem.ChangeColor (Color.cyan); }
override public void Start() { localQua = ObjectItem.transform.localRotation; // mPinchType = Hi5_Object_Pinch_Type.ELeft; ObjectItem.CleanRecord(); if (mObjectItem.gameObject.GetComponent <Rigidbody>() != null) { mObjectItem.gameObject.GetComponent <Rigidbody>().Sleep(); #if UNITY_2017_2_OR_NEWER #else mObjectItem.transform.gameObject.GetComponent <Rigidbody>().WakeUp(); #endif } //mObjectItem.ChangeColor (Color.cyan); //if (Hi5_Interaction_Const.TestModifyConstraints) ObjectItem.SetIsKinematic(true); }