private void Awake() { //propios spriteRender = gameObject.GetComponent <SpriteRenderer>(); myObjControl = gameObject.GetComponentInParent <ObjectEsController>(); zAxis = transform.position.z; inicialPosition = transform.position; }
private void Start() { //externo estanteriaObjControl = GameObject.FindGameObjectWithTag("Estanteria").GetComponentInParent <ObjectEsController>(); }