Exemple #1
0
        private void Awake()
        {
            // 获取Entitas的上下文对象,类似一个单例管理器
            __contexts = Contexts.sharedInstance;

            // 获取所需的System组
            __systems = new Feature("Systems")
                        .Add(new GameFeature(__contexts))
                        .Add(new InputFeature(__contexts))
                        .Add(new UIFeature(__contexts));

            stageRoot = new GameObject("StageRoot");
            stageRoot.transform.SetParent(gameObject.transform, true);
            {
                mapRoot = new GameObject("MapRoot");
                mapRoot.transform.SetParent(stageRoot.transform, true);

                heroRoot       = new GameObject("HeroRoot");
                heroRoot.layer = 10;
                heroRoot.transform.SetParent(stageRoot.transform, true);

                bossRoot = new GameObject("BossRoot");
                bossRoot.transform.SetParent(stageRoot.transform, true);

                mobRoot = new GameObject("MobRoot");
                mobRoot.transform.SetParent(stageRoot.transform, true);

                bulletRoot = new GameObject("BulletRoot");
                bulletRoot.transform.SetParent(stageRoot.transform, true);

                propRoot = new GameObject("PropRoot");
                propRoot.transform.SetParent(stageRoot.transform, true);

                wingmanRoot = new GameObject("WingmanRoot");
                wingmanRoot.transform.SetParent(stageRoot.transform, true);
            }

            entityFactoryMap = new Dictionary <EEntityType, BaseEntityFactory>();

            ObjectEmitManager.GetInstance().SetHandler(new EntityEmitListener());
        }
Exemple #2
0
 private void Awake()
 {
     ObjectEmitManager.GetInstance().UpdateRandom(randomRoot);
 }