public ObjectCreatedCommand(GameObject a_objectCreated, ObjectCreationManager a_creator) { m_actor = a_objectCreated; m_creator = a_creator; }
public ObjectMovedCommand(GameObject a_objectMoved, Vector3 a_startPosition, ObjectCreationManager a_creator) { m_actor = a_objectMoved; m_startPosition = a_startPosition; m_creator = a_creator; }