// Use this for initialization void Start() { _body = GetComponent <Rigidbody2D>(); _player = GetComponent <Player>(); ObjectChecker.CheckNullity(_body, "RigidBody2D not found for Player"); ObjectChecker.CheckNullity(_player, "Player not found"); }
// Use this for initialization void Start() { _economyManager = FindObjectOfType <EconomyManager>(); _text = GetComponent <Text>(); ObjectChecker.CheckNullity(_economyManager, "Economy manager not found"); ObjectChecker.CheckNullity(_text, "Component Text not found"); }
// Use this for initialization void Start() { _buildings = new Dictionary <Vector3, Building>(); _economyManager = FindObjectOfType <EconomyManager>(); _mapInfos = FindObjectOfType <MapInfosManager>(); ObjectChecker.CheckNullity(_economyManager, "Economy manager not found"); ObjectChecker.CheckNullity(_mapInfos, "Map infos not found"); }
void Start() { _mapInfosManager = GetComponentInParent <MapInfosManager>(); _terrain = GetComponent <Terrain>(); ObjectChecker.CheckNullity(_mapInfosManager, "MapInfosManager not found"); ObjectChecker.CheckNullity(_terrain, "Terrain component not found"); ResizeTerrain(); ManageCaseTextureAndHeight(); }
// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } _camera = GetComponent <Camera>(); DontDestroyOnLoad(_camera); ObjectChecker.CheckNullity(player, "Camera can't find the Player"); }
// Runs before the Start() void Awake() { _dialogSound = GetComponent <AudioSource>(); ObjectChecker.CheckNullity(_dialogSound, "Dialog sound not found"); }