public override void start() { GameObject objLayer = UIMgr.CreateLayer(layerNo); if (objLayer == null) { return; } objLayer.transform.parent.gameObject.SetActive(true); objLayer.SetActive(true); Object2D info = UIMgr.GetItemInfo(itemID); GameObject objPic = null; if (info != null) { objPic = info.gameObject; } else { objPic = UIMgr.CreatePic(objLayer); objPic.name = itemID; } Object2D picShow = objPic.GetComponent <Object2D>(); picShow.AddAction(this); this.isEnd = true; }
public override void start() { //Debug.Log("Run Action : " + actID + " " + this.name); GameObject objLayer = UIMgr.CreateLayer(layer); if (objLayer == null) { return; } objLayer.SetActive(true); if (string.IsNullOrEmpty(assetID)) { return; } Object2D info = UIMgr.GetItemInfo(itemID); GameObject objPic = null; if (info != null) { objPic = info.gameObject; } else { objPic = UIMgr.CreatePic(objLayer); objPic.name = itemID; } info.AddAction(this); this.isEnd = true; }