public override void ChangeInto(List <GameObject> Cubes)
    {
        base.ChangeInto(Cubes);
        MovingPartController temp = new MovingPartController("RightHand", Owner, getPart("RightArm").getContainer.transform);

        temp.getContainer.transform.forward = -Owner.forward;
        RightArm  = getPart("RightArm").getContainer;
        LeftArm   = getPart("LeftArm").getContainer;
        LeftLeg   = getPart("LeftLeg").getContainer;
        RightLeg  = getPart("RightLeg").getContainer;
        rightHand = temp.getContainer;
        rightHand.transform.localPosition = new Vector3(0, -2f, 0);
        Obj_MovingParts.Add(temp);
        if (Owner.GetComponent <CubePlayer>() != null)
        {
            PlayerRb             = Owner.GetComponent <CubePlayer>().rb;
            PlayerRb.constraints = RigidbodyConstraints.FreezeRotation;
        }
    }
Exemple #2
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    public override void ChangeInto(List <GameObject> Cubes)
    {
        base.ChangeInto(Cubes);
        for (int i = 0; i < Obj_MovingParts.Count; i++)
        {
            if (Obj_MovingParts[i].Part != null && Obj_MovingParts[i].Part.Name == "Turret")
            {
                Turret = Obj_MovingParts[i].getContainer;
            }
        }
        MovingPartController temp = new MovingPartController("Barrel", Owner, getPart("Turret").getContainer.transform);

        Barrel = temp.getContainer;
        Barrel.transform.localPosition = new Vector3(0, 0.5f, 4f);
        Barrel.transform.localRotation = Quaternion.Euler(0, 0, 0);
        Obj_MovingParts.Add(temp);
        LookLocation   = Vector3.zero;
        LookLocation.y = Turret.transform.position.y;
    }