public override void ChangeInto(List <GameObject> Cubes) { base.ChangeInto(Cubes); MovingPartController temp = new MovingPartController("RightHand", Owner, getPart("RightArm").getContainer.transform); temp.getContainer.transform.forward = -Owner.forward; RightArm = getPart("RightArm").getContainer; LeftArm = getPart("LeftArm").getContainer; LeftLeg = getPart("LeftLeg").getContainer; RightLeg = getPart("RightLeg").getContainer; rightHand = temp.getContainer; rightHand.transform.localPosition = new Vector3(0, -2f, 0); Obj_MovingParts.Add(temp); if (Owner.GetComponent <CubePlayer>() != null) { PlayerRb = Owner.GetComponent <CubePlayer>().rb; PlayerRb.constraints = RigidbodyConstraints.FreezeRotation; } }
public override void ChangeInto(List <GameObject> Cubes) { base.ChangeInto(Cubes); for (int i = 0; i < Obj_MovingParts.Count; i++) { if (Obj_MovingParts[i].Part != null && Obj_MovingParts[i].Part.Name == "Turret") { Turret = Obj_MovingParts[i].getContainer; } } MovingPartController temp = new MovingPartController("Barrel", Owner, getPart("Turret").getContainer.transform); Barrel = temp.getContainer; Barrel.transform.localPosition = new Vector3(0, 0.5f, 4f); Barrel.transform.localRotation = Quaternion.Euler(0, 0, 0); Obj_MovingParts.Add(temp); LookLocation = Vector3.zero; LookLocation.y = Turret.transform.position.y; }