static public int Add(IntPtr l) { try { ObjUobjDict self = (ObjUobjDict)checkSelf(l); System.Object a1; checkType(l, 2, out a1); UnityEngine.Object a2; checkType(l, 3, out a2); self.Add(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }