// Start is called before the first frame update
    void Start()
    {
        Init();
        ObjManager objmgr = Facade.Instance.GetManager <ObjManager>("ObjManager");
        GameObject obj    = objmgr.CreateAndLoadObj("firstpanel", "firstpanel");

        objmgr.SetPanel(obj);
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        Init();

        ObjManager objMgr      = Facade.Instance.GetManager <ObjManager>("ObjManager");
        GameObject panel_front = objMgr.CreateAndLoadObj("Panel_Begin", "Panel_Begin");

        objMgr.SetPanel(panel_front);
    }
Exemple #3
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    public void OnClickMidPanel()
    {
        ObjManager objmgr = Facade.Instance.GetManager <ObjManager>("ObjManager");
        GameObject panel  = objmgr.GetPanel("firstpanel");

        panel.SetActive(false);

        GameObject obj = objmgr.CreateAndLoadObj("secondpanel", "secondpanel");

        objmgr.SetPanel(obj);
    }