void SwitchSytem()
    {
        InputField _String = ObjString.GetComponent <InputField>();

        if (switchDataType)
        {
            CheckString(_String.text);
            ObjString.SetActive(true);
            ObjInt.SetActive(false);
        }
        else
        {
            CheckInt();
            ObjString.SetActive(false);
            ObjInt.SetActive(true);
        }
    }
    private void Start()
    {
        GlobalObj = GameObject.Find("ProgramingUI");
        ObjString = GameObject.Find("StringInput");
        ObjInt    = GameObject.Find("IntInput");

        ObjString.SetActive(true);
        ObjInt.SetActive(false);

        if (GlobalObj != null)
        {
            GlobalObj.SetActive(false);
        }

        ObjManager = GameObject.Find("Manager");
        if (ObjManager != null)
        {
            manager = ObjManager.GetComponent <_GameManager>();
        }
    }