public static bool ImportOBJToDMesh(DMesh dm, string obj_file_name, bool units_inches, Editor editor, TextureManager tex_manager) { if (!File.Exists(obj_file_name)) { return(false); } ObjFile obj_file = new ObjFile(); obj_file.Load(obj_file_name); ConvertObjFileToDMesh(obj_file, dm, units_inches, obj_file_name, editor, tex_manager); return(true); }
static void Test() { var model = ObjFile.Load("teapot_0.obj"); }