protected void SetSize()
    {
        bounds = GameObject.Find("Game Master").GetComponent <ObjBoundary>();
        Vector3 oldSize = this.transform.localScale;
        float   s       = bounds.getCamSize();

        this.transform.localScale = new Vector3(bounds.getScreenWidth() / s * oldSize.x, bounds.getScreenWidth() / s * oldSize.y, 1);
    }
Exemple #2
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 void SetSize()
 {
     this.transform.localScale = new Vector3(bounds.getScreenWidth(), bounds.getScreenHeight(), 1);
     this.transform.position   = new Vector3(0, 0, 1);
 }