Exemple #1
0
    void Awake()
    {
        // create an object containing both the solver and the updater:
        GameObject      solverObject = new GameObject("solver", typeof(ObiSolver), typeof(ObiFixedUpdater));
        ObiSolver       solver       = solverObject.GetComponent <ObiSolver>();
        ObiFixedUpdater updater      = solverObject.GetComponent <ObiFixedUpdater>();

        updater.substeps = 2;

        // adjust solver settings:
        solver.particleCollisionConstraintParameters.enabled = false;
        solver.distanceConstraintParameters.iterations       = 8;
        solver.pinConstraintParameters.iterations            = 4;
        solver.parameters.sleepThreshold = 0.001f;
        solver.PushSolverParameters();

        // add the solver to the updater:
        updater.solvers.Add(solver);

        // create the net (ropes + rigidbodies)
        CreateNet(solver);
    }
Exemple #2
0
 void Update()
 {
     solver.parameters.gravity = transform.InverseTransformDirection(worldGravity);
     solver.PushSolverParameters();
 }