private static void OnPlayerChat(OakwoodPlayer player, string message) { if (player.IsValid()) { Oakwood.SendChatMessage($"[CHAT] {player.Name}: {message}"); Oakwood.ConLog($"[CHAT] {player.Name}: {message}"); } }
static void OnGMStop() { Oakwood.ConLog("Gamemode has been stopped."); Console.WriteLine("Gamemode has been stopped."); }
static void OnGMStart() { Console.WriteLine("Gamemode has successfully started."); Oakwood.ConLog("Testing gamemode has been started."); }