private void CheckTimeDifference()
        {
            var diff = GetTimeDifference();

            if (diff is > PauseOrFastForwardThreshold or < (-PauseOrFastForwardThreshold))
            {
                WakeUpOrSleep();
                return;
            }

            var mappedTimescale = diff.Map(-PauseOrFastForwardThreshold, PauseOrFastForwardThreshold, 1 + TimescaleBounds, 1 - TimescaleBounds, true);

            if (mappedTimescale > 100f)
            {
                DebugLog.ToConsole($"Warning - CheckTimeDifference() returned over 100 - should have switched into fast-forward!", MessageType.Warning);
                mappedTimescale = 0f;
            }

            if (mappedTimescale < 0)
            {
                DebugLog.ToConsole($"Warning - CheckTimeDifference() returned below 0 - should have switched into pausing!", MessageType.Warning);
                mappedTimescale = 0f;
            }

            OWTime.SetTimeScale(mappedTimescale);
        }
Exemple #2
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        private void CheckTimeDifference()
        {
            var diff = GetTimeDifference();

            if (diff > PauseOrFastForwardThreshold || diff < -PauseOrFastForwardThreshold)
            {
                WakeUpOrSleep();
            }

            var mappedTimescale = diff.Map(-PauseOrFastForwardThreshold, PauseOrFastForwardThreshold, 1 + TimescaleBounds, 1 - TimescaleBounds);

            OWTime.SetTimeScale(mappedTimescale);
        }
Exemple #3
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 private void StartPausing()
 {
     if (_state == State.Pausing)
     {
         return;
     }
     DebugLog.DebugWrite($"START PAUSING (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
     Locator.GetActiveCamera().enabled = false;
     OWTime.SetTimeScale(0f);
     _state = State.Pausing;
     SpinnerUI.Show();
     TimeSyncUI.Start(TimeSyncType.Pausing);
 }
        public void OnDisconnect()
        {
            OWTime.SetTimeScale(1f);
            OWTime.SetMaxDeltaTime(0.06666667f);
            OWTime.SetFixedTimestep(0.01666667f);
            Locator.GetActiveCamera().enabled = true;
            CurrentState  = State.NotLoaded;
            CurrentReason = null;

            Physics.SyncTransforms();
            SpinnerUI.Hide();
            TimeSyncUI.Stop();

            QSBInputManager.Instance.SetInputsEnabled(true);
        }
Exemple #5
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        private void ResetTimeScale()
        {
            OWTime.SetTimeScale(1f);
            OWTime.SetMaxDeltaTime(0.06666667f);
            OWTime.SetFixedTimestep(0.01666667f);
            Locator.GetActiveCamera().enabled = true;
            _state = State.Loaded;

            DebugLog.DebugWrite($"RESET TIMESCALE", MessageType.Info);
            _isFirstFastForward = false;
            QSBCore.HasWokenUp  = true;
            Physics.SyncTransforms();
            SpinnerUI.Hide();
            TimeSyncUI.Stop();
            QSBEventManager.FireEvent(EventNames.QSBPlayerStatesRequest);
            RespawnOnDeath.Instance.Init();
        }
        private void StartPausing(PauseReason reason)
        {
            if (CurrentState == State.Pausing)
            {
                TimeSyncUI.TargetTime = _serverTime;
                return;
            }

            DebugLog.DebugWrite($"START PAUSING (Target:{_serverTime} Current:{Time.timeSinceLevelLoad})", MessageType.Info);
            Locator.GetActiveCamera().enabled = false;

            //OWInput.ChangeInputMode(InputMode.None);
            QSBInputManager.Instance.SetInputsEnabled(false);

            OWTime.SetTimeScale(0f);
            CurrentState  = State.Pausing;
            CurrentReason = reason;
            SpinnerUI.Show();
            TimeSyncUI.TargetTime = _serverTime;
            TimeSyncUI.Start(TimeSyncType.Pausing, reason);
        }
Exemple #7
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        private void UpdateLocal()
        {
            _serverTime += Time.unscaledDeltaTime;

            if (_state == State.NotLoaded)
            {
                return;
            }

            if (_state == State.FastForwarding)
            {
                if (Locator.GetPlayerCamera() != null && !Locator.GetPlayerCamera().enabled)
                {
                    Locator.GetPlayerCamera().enabled = false;
                }
                var diff = _serverTime - Time.timeSinceLevelLoad;
                OWTime.SetTimeScale(Mathf.SmoothStep(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff));

                if (QSBSceneManager.CurrentScene == OWScene.SolarSystem && _isFirstFastForward)
                {
                    var spawnPoint = Locator.GetPlayerBody().GetComponent <PlayerSpawner>().GetInitialSpawnPoint().transform;
                    Locator.GetPlayerTransform().position = spawnPoint.position;
                    Locator.GetPlayerTransform().rotation = spawnPoint.rotation;
                    Physics.SyncTransforms();
                }
            }

            var isDoneFastForwarding = _state == State.FastForwarding && Time.timeSinceLevelLoad >= _serverTime;
            var isDonePausing        = _state == State.Pausing && Time.timeSinceLevelLoad < _serverTime;

            if (isDoneFastForwarding || isDonePausing)
            {
                ResetTimeScale();
            }

            if (_state == State.Loaded)
            {
                CheckTimeDifference();
            }
        }
        private void ResetTimeScale()
        {
            OWTime.SetTimeScale(1f);
            OWTime.SetMaxDeltaTime(0.06666667f);
            OWTime.SetFixedTimestep(0.01666667f);
            Locator.GetActiveCamera().enabled = true;
            CurrentState  = State.Loaded;
            CurrentReason = null;

            DebugLog.DebugWrite($"RESET TIMESCALE", MessageType.Info);
            Physics.SyncTransforms();
            SpinnerUI.Hide();
            TimeSyncUI.Stop();
            new RequestStateResyncMessage().Send();
            RespawnOnDeath.Instance.Init();

            QSBInputManager.Instance.SetInputsEnabled(true);

            if (!_hasWokenUp)
            {
                WakeUp();
            }
        }
        private void UpdateClient()
        {
            _serverTime += Time.unscaledDeltaTime;

            var serverState  = ServerStateManager.Instance.GetServerState();
            var clientState  = QSBPlayerManager.LocalPlayer.State;
            var currentScene = QSBSceneManager.CurrentScene;

            // set fastforwarding timescale

            if (CurrentState == State.FastForwarding && (FastForwardReason)CurrentReason == FastForwardReason.TooFarBehind)
            {
                if (Locator.GetPlayerCamera() != null && !Locator.GetPlayerCamera().enabled)
                {
                    Locator.GetPlayerCamera().enabled = false;
                }

                var diff = _serverTime - Time.timeSinceLevelLoad;
                OWTime.SetTimeScale(Mathf.SmoothStep(MinFastForwardSpeed, MaxFastForwardSpeed, Mathf.Abs(diff) / MaxFastForwardDiff));

                TimeSyncUI.TargetTime = _serverTime;
            }

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.TooFarAhead)
            {
                TimeSyncUI.TargetTime = _serverTime;
            }

            if (CurrentState != State.Loaded && CurrentState != State.NotLoaded && CurrentReason == null)
            {
                DebugLog.ToConsole($"Warning - CurrentReason is null.", MessageType.Warning);
            }

            // Checks to pause/fastforward

            if (clientState is ClientState.NotLoaded or ClientState.InTitleScreen)
            {
                return;
            }

            if (serverState == ServerState.NotLoaded && CurrentState != State.Pausing && QSBSceneManager.IsInUniverse)
            {
                StartPausing(PauseReason.ServerNotStarted);
            }

            if (serverState == ServerState.WaitingForAllPlayersToReady && CurrentState != State.Pausing && clientState == ClientState.WaitingForOthersToBeReady)
            {
                StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
            }

            if (serverState == ServerState.WaitingForAllPlayersToDie && clientState == ClientState.WaitingForOthersToBeReady)
            {
                StartPausing(PauseReason.WaitingForAllPlayersToBeReady);
            }

            // Checks to revert to normal

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.ServerNotStarted)
            {
                if (serverState != ServerState.NotLoaded)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.WaitingForAllPlayersToBeReady)
            {
                if (clientState == ClientState.AliveInSolarSystem && serverState == ServerState.InSolarSystem)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.Pausing && (PauseReason)CurrentReason == PauseReason.TooFarAhead)
            {
                if (Time.timeSinceLevelLoad <= _serverTime)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.FastForwarding && (FastForwardReason)CurrentReason == FastForwardReason.TooFarBehind)
            {
                if (Time.timeSinceLevelLoad >= _serverTime)
                {
                    ResetTimeScale();
                }
            }

            if (CurrentState == State.Loaded)
            {
                CheckTimeDifference();
            }
        }