void FixedUpdate() { OVRInput.FixedUpdate(); if (_gameEnded) { if (!_restarted) { TextLabel.text = string.Format("Press trigger to restart{0}Your time was: {1}", Environment.NewLine, _gameEndTimeSpan.ToCounterTimeString()); // wait for user input so user has time to read his/her time/score if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger)) { TextLabel.text = "restarting"; ResetLevel(); _restarted = true; } } } else { var referenceTime = DateTime.UtcNow; var timeSpan = referenceTime - _startTime; TextLabel.text = string.Format("Points: {0}{1}Time: {2}", Points, Environment.NewLine, timeSpan.ToCounterTimeString()); // resets level as soon as back button was pressed and released if (OVRInput.GetUp(OVRInput.Button.Back)) { ResetLevel(); } } }
void FixedUpdate() { OVRInput.FixedUpdate(); grip = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger); controller.SetFloat("Grip", grip); print("" + OVRInput.GetConnectedControllers()); }
void FixedUpdate() { if (VRDevice.OculusGo) { OVRInput.FixedUpdate(); } }
// Update is called once per frame void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); if (highlighted && triggerPressed == false) { if (Input.GetAxis("FireTrigger") == 1) { if (mode != Mode.Toggle) { if (selected == false) { ButtonEffect(); triggerPressed = true; } } else { ButtonEffect(); triggerPressed = true; } } } if (Input.GetAxis("FireTrigger") < 1) { triggerPressed = false; } }
private void FixedUpdate() { if (OVRManager.instance == null) { OVRInput.FixedUpdate(); } }
void FixedUpdate() { OVRInput.FixedUpdate(); HandleRotation(); HandleSpeed(); }
// Update is called once per frame void Update() { OVRInput.SetControllerVibration(0, 0, OVRInput.Controller.RTouch); audios[audioIndex].Pause(); lineRenderer.enabled = false; OVRInput.FixedUpdate(); right_press = OVRInput.Get(OVRInput.RawButton.RIndexTrigger); RaycastHit hit; if (right_press) { Shoot(); Debug.Log("&&&& CLICK"); if (Physics.Raycast(controller.transform.position, controller.transform.TransformDirection(Vector3.left), out hit, Mathf.Infinity)) { if (hit.collider.CompareTag("Fire")) { Debug.Log("&&&& HIT"); healthBar.UpdateBar(healthBar.GetCurrentFraction - 0.0025f, 1f); OVRInput.SetControllerVibration(1, 1, OVRInput.Controller.RTouch); } } } }
void FixedUpdate() { OVRInput.FixedUpdate(); // XUpTransform = Input.GetAxis("Horizontal"); HandleRotation(); HandleSpeed(); }
// Update is called once per frame void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); float keyboardtrans = Input.GetAxis("Vertical") * speed; float straffe = Input.GetAxis("Horizontal") * speed; keyboardtrans *= Time.deltaTime; straffe *= Time.deltaTime; transform.Translate(straffe, 0, keyboardtrans); if (OVRInput.GetDown(OVRInput.Button.One)) { Debug.Log("PressedOne"); } Vector2 translation = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick) * speed; translation *= Time.deltaTime; // Debug.Log(OVRInput.IsControllerConnected(OVRInput.Controller.RTouch)); transform.position += new Vector3(translation.x, 0, translation.y); if (Input.GetKeyDown("escape")) { Cursor.lockState = CursorLockMode.None; } }
private void FixedUpdate() { // If used without a OVRManager in the scene if (OVRManager.instance == null) { OVRInput.FixedUpdate(); } }
void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); UpdateGrounded(); CheckForInput(); ApplyInput(); }
//定期的に呼ばれる void FixedUpdate() { #if UNITY_ANDROID && !UNITY_EDITOR OVRInput.FixedUpdate(); Vector2 vector = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad, OVRInput.Controller.RTrackedRemote); float x = vector.x; float z = vector.y; if (x < 180) { x += 720; } if (z < 180) { z += 720; } float h = (Math.Min((360f - z), 45f) / 45f) * 1f; float v = (Math.Min((x - 360f), 10f) / 10f) * 20f; #else //VR用の車操作 float x = camera.transform.localEulerAngles.x; float z = camera.transform.localEulerAngles.z; if (x < 180) { x += 360; } if (z < 180) { z += 360; } float h = (Math.Min((360f - z), 45f) / 45f) * 1f; float v = (Math.Min((x - 360f), 10f) / 10f) * 20f; #endif //キーボード用の車操作 if (h == 0f && v == 0f) { h = Input.GetAxis("Horizontal") * 1f; v = Input.GetAxis("Vertical") * 20f; } //車の向きと加速度の指定 if (v != 0f) { this.gameObject.transform.Rotate(0, (v > 0) ? h : -h, 0); } this.rb.velocity = this.gameObject.transform.rotation * new Vector3(0, 0, v); }
// Update is called once per frame void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); if (highlighted) { if (Input.GetAxis("FireTrigger") == 1) { if (!selected) { SelectColor(); } } } }
// Update is called once per frame void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); if (grabbing) { if (rightTouch) { if (Input.GetAxis("RGripTrigger") < 1) { DropObject(); } } else { if (Input.GetAxis("LGripTrigger") < 1) { DropObject(); } } } if (!grabbing) { if (rightTouch) //check to see if this is the right or left controller { if (Input.GetAxis("RGripTrigger") == 1) { GrabObject(); } } else { if (Input.GetAxis("LGripTrigger") == 1) { GrabObject(); } } } if (grabbing && grabbedObject != null) { RotateGrabbedObjectWithThumbstick(); } }
// Update is called once per frame void Update() { DatabaseConnection dbConnection = new DatabaseConnection(); OVRInput.Update(); OVRInput.FixedUpdate(); var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit Hit; if (Input.GetMouseButtonDown(0) || OVRInput.Get(OVRInput.Button.One)) { if (Physics.Raycast(ray, out Hit) && Hit.collider.gameObject == gameObject) { //SceneManager.LoadScene("Product Scene"); Initiate.Fade("Product Scene", Color.black, 2.0f); //This will change the scene using Fade to black animation!!! //dbConnection.openDatabaseConnection(); OnClick.Invoke(); } } }
// Called at a constant rate void FixedUpdate() { // If we are in VR... if (UnityEngine.XR.XRSettings.enabled) { // Update oculus input system OVRInput.FixedUpdate(); // Get any button m_CanPush = OVRInput.Get(OVRInput.Button.Any); } // If we are on standalone... else { m_CanPush = Input.GetMouseButtonDown(0); } // Emulate GetDown (only allow one true per frame) if (m_LastKnownCanPush && m_CanPush) { m_CanPush = false; } else if (m_LastKnownCanPush && !m_CanPush) { // allow to change state of last known m_LastKnownCanPush = false; } // Trigger activates the push if (m_CanPush && IsBoxInSight) { // Add a bit of noise to the direction Vector3 pushRandom = new Vector3(Random.Range(-0.5f, 0.5f), Random.Range(-0.5f, 1), Random.Range(-1, 1)); // Push box m_Rigidbody.AddForce(PushDirection * PushStrength, ForceMode.Impulse); Debug.Log("Force applied"); m_LastKnownCanPush = m_CanPush; } }
void Update() { // call these two if you want OVR controller Input OVRInput.Update(); OVRInput.FixedUpdate(); //pressedThisFrame will only be triggered like GetButtonDown, and pressedLastFrame will remain true until you stop pressing the specified button. pressedThisFrame = OVRInput.Get(pauseButton) && !pressedLastFrame; if (pressedThisFrame) { if (!GameIsPaused) { Pause(); } else if (GameIsPaused) { Resume(); } } /* PROBLEM - if this then you cannot pause physics for Player.GameState.Lose * if (GameIsPaused) * { * Time.timeScale = 0f; * } * if (!GameIsPaused) * { * Time.timeScale = 1f; * } */ pressedLastFrame = OVRInput.Get(pauseButton); for (int i = 0; i < pauseEffect.Count; i++) { pauseEffect[i].SetActive(GameIsPaused); } }
private void FixedUpdate() { OVRInput.FixedUpdate(); }
// Update is called once per frame void Update() { //OVR Input Checks OVRInput.Update();// ALWAYS call this if you want OVRInput.FixedUpdate(); SavePlayer(); //Start if (currentState == GameState.Start) { pauseGameController.enabled = false; // is pausing allowed in this state? for (int i = 0; i < loseEffect.Count; i++) //ensure game is not showing that it is failed { loseEffect[i].SetActive(false); } rb.isKinematic = true; if (startTime == 0f) { startTime = Time.time; } if (Time.time > startTime + StartDelay) { countDownComplete = true; } else { countDownComplete = false; } if (!countDownComplete) { rb.isKinematic = true; CountDownObject.SetActive(true); } if (countDownComplete) { currentState = GameState.Play; CountDownObject.SetActive(false); rb.isKinematic = false; GameStart(Vector3.zero, true); startTime = 0f; } } //Play if (currentState == GameState.Play) { pauseGameController.enabled = true; // is pausing allowed in this state? rb.isKinematic = false; Board.GetComponent <Rigidbody>().isKinematic = false; // check the box in the inspector if this is a build that is going on the Oculus Quest if (QuestBuild) { Height = transform.position.y - headset.transform.position.y; headsetRotateControls(); } else { keyboardRotateControls(); } if (Height >= heightBound && Height <= heightBound + 1) { float heightCurveY = this.heightCurve.Evaluate(Height - heightBound); rb.AddForce(transform.forward * -10 * heightCurveY); } // this is essentially my Air resistance, it keeps the player from going too fast if they are standing. //lockedRotation(); preventBackClimbing(); checkBounds(); clampSpeed(); jump(); } if (currentState == GameState.Lose) { pauseGameController.enabled = false;// is pausing allowed in this state? LoseGame(); } SceneSwitchOveride("q", "start3"); SceneSwitchOveride("e", "5"); }
void FixedUpdate() { OVRInput.FixedUpdate(); //Must be run each fixed frame }
void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); if ((Input.GetKeyDown(Constants.interactionKey) || OVRInput.GetDown(OVRInput.Button.One)) && !finished) { Debug.Log("button pressed"); // Get buttons pressed for (int i = 0; i < triggers.Length; i++) { if (triggers[i].highlighted) { if (i < 10) { current += i; } else { current = current.Substring(0, current.Length - 1); } } } //Debug.Log("Current"); // Compare current if (current.Length == 4) { finished = true; } if (CodeSolved) { Debug.Log("CodeSolved!"); } } if (finished) { timer += Time.deltaTime; } if (timer >= DELAY) { finished = false; timer = 0; Clear(); } for (int i = 0; i < triggers.Length; i++) { int num = current.LastIndexOf(i.ToString()); //Debug.Log(this.histcolor[0]); Renderer rend = triggers[i].transform.parent.GetComponentInParent <Renderer>(); if (num != -1) { rend.material.SetColor("_Color", histcolor[num]); } else { rend.material.SetColor("_Color", Color.white); } if (finished && timer > DELAY / 2) { if ((int)(timer / BLINK) % 2 == 0) { rend.material.SetColor("_Color", Color.white); } else { if (current.Equals(CORRECT)) { rend.material.SetColor("_Color", Color.green); } else { rend.material.SetColor("_Color", Color.red); } } } } }
// Update is called once per frame void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); if (OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, OVRInput.Controller.RTouch) && fireTriggerReleased == false) { if (inFlight) { fireTriggerReleased = true; Fire(); Debug.Log("fire pressed " + Time.time); } } if ((OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger, OVRInput.Controller.RTouch) == false)) { fireTriggerReleased = false; } if (inFlight && Input.GetButtonDown(buttonName: "Submit")) { ReturnDrone(); } if (inFlight == false && Input.GetAxis("LFireTrigger") == 1 && droneAvailable) { LaunchDrone(); } if (inFlight) { switch (controlMode) { case FlightControlMode.MotionControls: RotateWithController(); break; case FlightControlMode.Thumbstick: RotateWithThumsticks(); break; } Accelerate(); Firing(); GetComponent <AudioSource>().pitch = speed; transform.position += transform.forward * Time.deltaTime * speed; } else { if (Input.GetButtonDown(buttonName: "Submit")) { if (shipDetails.FullyEquipped()) { CreateDrone(); SetDroneActive(!droneAvailable); AudioSource.PlayClipAtPoint(toggleDroneSFX, transform.position); } else { AudioSource.PlayClipAtPoint(errorSFX, transform.position); } } } }
void FixedUpdate() { OVRInput.FixedUpdate(); ProcessAudio(); }
// Update is called once per frame void Update() { OVRInput.Update(); OVRInput.FixedUpdate(); if ((Input.GetKeyDown(KeyCode.E) || OVRInput.GetDown(OVRInput.Button.One)) && !finished) { // Check every button for (int i = 0; i < tiles.Length; i++) { if (tiles[i].highlighted) { // Gets index of emptytile in currentArray int emptyIndex = Array.IndexOf(currentArray, emptyTile); Debug.Log(emptyIndex); if ((i < currentArray.Length) && ((i == emptyIndex - 3) || (i == emptyIndex + 3) || (i == emptyIndex + 1 && emptyIndex % 3 != 2) || (i == emptyIndex - 1 && emptyIndex % 3 != 0))) { // Swap colors in currColor Color tempColor = currColors[emptyIndex]; currColors[emptyIndex] = currColors[i]; currColors[i] = tempColor; Renderer rend = tiles[emptyIndex].transform.parent.GetComponentInParent <Renderer>(); rend.material.SetColor("_Color", currColors[emptyIndex]); rend = tiles[i].transform.parent.GetComponentInParent <Renderer>(); rend.material.SetColor("_Color", currColors[i]); // Swap values in currentArray currentArray[emptyIndex] = currentArray[i]; currentArray[i] = emptyTile; } // Reset button else if (i == 9) { Setup(); } string str = ""; for (int j = 0; j < currentArray.Length; j++) { str += currentArray[j] + ","; } //Debug.Log("Array is " + str); } } int sameNums = 0; // Check if currentArray is equal to correctArray for (int i = 0; i < currentArray.Length; i++) { if (currentArray[i] == correctArray[i]) { sameNums++; } } finished = sameNums == 9; // Print puzzle solved if finished if (finished) { Debug.Log("Puzzle solved!"); } } }
// FixedUpdate is called once per frame and deals with Physics private void FixedUpdate() { // Updates app with remote inputs OVRInput.FixedUpdate(); // If player presses touch button/spacebar from ground then jump in the air if ((OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger) || Input.GetKeyDown(KeyCode.Space)) && rb.position.y < 4.2f) { rb.AddExplosionForce(jump * Time.deltaTime, rb.position, 7f, 9f, ForceMode.Impulse); } // If player is in the air, increase gravity if (rb.velocity.y > 0) { rb.AddForce(Vector2.down * Physics2D.gravity.y * fall * Time.deltaTime); } // If touch position on x/y touchpad is found if ((OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad).x != 0) && (OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad).y != 0)) { touch_x = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad).x; touch_y = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad).y; if (touch_x < 0 && touch_y < 0) { //If negative x/y then compare values if (touch_y <= touch_x) { //fbforce rb.AddForce(new Vector3(touch_x * damper, 0, touch_y) * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(touch_y, 0, touch_x * damper) * umovement * Time.deltaTime, ForceMode.Impulse); } else { //sbs rb.AddForce(new Vector3(touch_x, 0, touch_y * damper) * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(0, touch_x * damper, touch_y) * umovement * Time.deltaTime, ForceMode.Impulse); } } else { if (touch_y >= touch_x) { //fbforce rb.AddForce(new Vector3(touch_x * damper, 0, touch_y) * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(touch_y, 0, touch_x * damper) * umovement * Time.deltaTime, ForceMode.Impulse); } else { //sbs rb.AddForce(new Vector3(touch_x, 0, touch_y * damper) * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(0, touch_x * damper, touch_y) * umovement * Time.deltaTime, ForceMode.Impulse); } } } else { //get speed on x & y axis speed_x = Input.GetAxis("Horizontal"); speed_y = Input.GetAxis("Vertical"); //If w is pressed move the z axis forward 500 + Rotate Player if (Input.GetKey("w") || Input.GetKey(KeyCode.UpArrow)) { //fbforce rb.AddForce(Vector3.forward * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(speed_y, 0, speed_x) * umovement * Time.deltaTime, ForceMode.Impulse); } //If s is pressed move the z axis back 500 if (Input.GetKey("s") || Input.GetKey(KeyCode.DownArrow)) { //fbforce rb.AddForce(Vector3.back * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(speed_y, 0, speed_x) * -umovement * Time.deltaTime, ForceMode.Impulse); } //If d is pressed move the x axis 500 if (Input.GetKey("d") || Input.GetKey(KeyCode.RightArrow)) { //sbs rb.AddForce(Vector3.right * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(0, speed_x, speed_y) * umovement * Time.deltaTime, ForceMode.Impulse); } //If a is pressed move the x axis -500 if (Input.GetKey("a") || Input.GetKey(KeyCode.LeftArrow)) { //sbs rb.AddForce(Vector3.left * umovement * Time.deltaTime, ForceMode.Impulse); rb.AddTorque(new Vector3(0, speed_x, speed_y) * -umovement * Time.deltaTime, ForceMode.Impulse); } } }
public virtual void FixedUpdate() { OVRInput.FixedUpdate(); }